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  1. #1
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by elfolampo View Post
    They really should give use the combo buttons as a prebuilt alternative.
    It's called a skill ceiling for a reason, though. Look at how delighted all the Dark Knight mains were when their job got gutted into brain dead simplicity. They surely didn't write a dozen snark-filled threads complaining about how much they hated the changes, because they loved them that much. Warrior's got a brilliant play style as is. That's why I like it better than Paladin. Why mess with a good thing?
    (2)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,545
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by elfolampo View Post
    They really should give use the combo buttons as a prebuilt alternative.
    I for one hope this never happens.
    (5)

    http://king.canadane.com

  3. #3
    Player
    Namingwayfinder's Avatar
    Join Date
    Dec 2017
    Posts
    23
    Character
    Naming Way
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by elfolampo View Post
    They really should give use the combo buttons as a prebuilt alternative.
    I feel like this option works for PvP because of the fact that PvP is basically a super simplified version of PvE against other players. Personally, I can see combo buttons as maybe a very specific macro for very specific classes, like BRD when you can use Pitch Perfect/Refulgent arrow, that could change to whatever situational skill you need, but otherwise does not account for a majority of decision making. Since this thread is specifically about WAR, I'll use it as an example. It has 1 starter, 2 mid combo extenders, and 3 finishers. So, to be able to use any finisher when you want to, you would still need 3 slots on an action bar. So really, would it help anything? Probably not.

    That is however, just my opinion, and opinions are as varied and as different as the people who hold them. Perhaps it would help some people to make the class more usable, but I'm with Galgarion on this, part of an MMO is managing your hotbars and keybinds, and knowing your job well/knowing what you need to do at all times. That is, after all, the spirit of an MMO player who ends up progressing in Extreme/Savage/Ultimate(Abbrev. E/S/U) content versus someone who can't get past Extreme content.

    TL;DR: I don't care if they're in the game, but I personally see no need for them.
    (0)
    Last edited by Namingwayfinder; 12-30-2017 at 08:46 PM. Reason: Awful grammar mistakes, I had more to say

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Less buttons to press. I think that's also the reason why the removed the two poisons from NIN.
    (0)

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    You could have Deliverance just be traited instead of a button. The same could be said about Sword Oath for PLD. No reason to not be in an oath. In PvP they don't even have deliverance and FC is part of Normal Stance.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,910
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wintersandman View Post
    You could have Deliverance just be traited instead of a button. The same could be said about Sword Oath for PLD. No reason to not be in an oath. In PvP they don't even have deliverance and FC is part of Normal Stance.
    The change to Sword Oath, turning it into a trait, would be a definite buff unlike this suggested change to Warrior stances, however -- since you can't turn Defiance off for 10 seconds after activation anyways.

    Though I honestly think that would still make for a greater quality of play for Paladin and tanks in general, though Shield Oath should probably then come at higher mana cost.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,910
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The only change that I think would be at all warranted would be to either:

    1. Generate Wrath (gauge) and retain Wrath previously generated with all abilities that normally generate Wrath, even when outside of Defiance / Deliverance, but limit their spending to when in Defiance / Deliverance.
    - or -
    2. Retain Wrath (gauge) generated previously and allow access to Inner Beast and Steel Cyclone, but without their second additional effect (mitigation, bonus enmity). Cannot generate Wrath except when in Defiance / Deliverance.

    In either case it would make more sense for Deliverance to provide no bonus damage, but for all Marauder/Warrior potencies to be increased by that 5%. Deliverance gives the ability first to generate Wrath without a damage penalty, and then provides even more damage-form abilities thereafter.
    (0)

  8. #8
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    They could make deliverance a trait that is active automatically when defiance is not in use. Just an idea, not really for or against it. Personally I think WAR is in a good spot right now.
    (1)

  9. #9
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    I think just making the 2 warrior stances into one toggle button would be fine.
    (2)

  10. #10
    Player
    Namingwayfinder's Avatar
    Join Date
    Dec 2017
    Posts
    23
    Character
    Naming Way
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sylvina View Post
    I think just making the 2 warrior stances into one toggle button would be fine.
    That's actually not a bad idea at all. It would work for PLD too, but not DRK.
    Still, I think that making them toggle like their unique skills is actually the one thing that maybe WAR could use, even then it would prolly just be a QoL buff and therefore given low priority. SE could also make it an option if you want it to be a toggle or two different skills.
    (0)
    "A journey of 1000 miles begins with a single step"-Lao Tzu
    Played through all of ARR, none of HW, but I will play through all of SB, come find me on Lamia and hang out!

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