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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't think any job was better in the past because we got sweet new moves like Bloodspiller and The Blackest Night. But I can agree that some of the stuff they removed was actually good. For DRK it probably wouldn't be very hard to improve the balance but they have their reasons I guess for not making adjustments yet. There probably should have been an official response on the forums to the large volume of DRK feedback they received.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rufalus View Post
    I don't think any job was better in the past because we got sweet new moves like Bloodspiller and The Blackest Night. But I can agree that some of the stuff they removed was actually good. For DRK it probably wouldn't be very hard to improve the balance but they have their reasons I guess for not making adjustments yet. There probably should have been an official response on the forums to the large volume of DRK feedback they received.
    To be fair, those abilities are somewhat offset by what was lost. Scourge had a 500 total potency whereas Bloodspiller only has 400 base; 540 with Dark Arts. That is a straight up loss. The Blackest Night may be better overall but Old Reprisal offered better raid mitigation, albeit less reliably. In terms of damage, HW Dark Knight did substantially more if you apply SB scaling. Playstyle wise is more subjective, though I prefer the more emphasised risk/reward factor that now feels gutted. Darkside serves no purpose and has become button bloat, Dark Passenger is worthless, and the entire job revolves around spamming Dark Arts. I still enjoy Dark Knight, it just lost its identity.
    (3)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You had more buttons to push. That's about it.
    (1)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I play with gamepad and full WXHB on PS4 so I'm using up to 32 buttons(yes I am serious; yes this was on DRK when WXHB became a thing; yes I got good with with practice; no I did not clear any savage content that was relevant at the time or EX fights that were also relevant at the time, but I cleared Odin on DRK synced before knowing that un-synced was a thing but I would prefer to do old content synced... but we need EX Trial roulette and 8 player raid roulette for that to happen and let's be real, they would rather have people do it un-synced so they can keep making Ultimate level fights...
    (0)

  5. #5
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    All I ask is the ability to use SCYTHES as a weapon rather than a glamour on the DRK class. And get rid of or at least adjust the GSWORD or Scythe options on the class. I miss my old Scythe from XI. Q_Q rip Apoc/Liberator </3
    (1)

  6. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elkanah View Post
    All I ask is the ability to use SCYTHES as a weapon rather than a glamour on the DRK class. And get rid of or at least adjust the GSWORD or Scythe options on the class. I miss my old Scythe from XI. Q_Q rip Apoc/Liberator </3
    No scythes, I would rather have switchaxe for both DRK and WAR... though greatswords that look like scythes would be acceptable...
    (0)

  7. #7
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I prefer HW Drk for a lot of reasons:

    - You had far greater reward with great risk compared to the other tanks (using DA for damage instead of defense)
    - Better tools to utilize in raid (Reprisal/Delirium + Storms Path was amazing)
    - Class had better flow to it vs what we have in SB now
    - Had a lot more complexity vs the other 2 tanks which made it more of a challenge
    - Blood Price outside of Grit was super fun doing massive pulls in dungeons with Blood Weapon + Abyssal
    - Dark Passenger was actually used, paired with DA + Dark Dance felt great, hell even just using Dark Passenger OGCD was better than what we have now
    - If you lost Darkside that was on you and making sure you had enough MP at all times was a great feeling vs now you can hit 0 MP and still have Darkside

    Drks just a shell of what it used to be which is a shame still my favorite class but I prefer HW Drk over SB Drk any day.
    (5)

  8. #8
    Player
    Nayrr's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    36
    Character
    Frederick Erhart
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Awful View Post
    I prefer HW Drk for a lot of reasons:

    - You had far greater reward with great risk compared to the other tanks (using DA for damage instead of defense)
    - Better tools to utilize in raid (Reprisal/Delirium + Storms Path was amazing)
    - Class had better flow to it vs what we have in SB now
    - Had a lot more complexity vs the other 2 tanks which made it more of a challenge
    - Blood Price outside of Grit was super fun doing massive pulls in dungeons with Blood Weapon + Abyssal
    - Dark Passenger was actually used, paired with DA + Dark Dance felt great, hell even just using Dark Passenger OGCD was better than what we have now
    - If you lost Darkside that was on you and making sure you had enough MP at all times was a great feeling vs now you can hit 0 MP and still have Darkside

    Drks just a shell of what it used to be which is a shame still my favorite class but I prefer HW Drk over SB Drk any day.
    Pretty much this. I'm not a big fan of the spammy nature of SB DRK. The tools and the flow of the job felt great in HW. Not to say the job was perfect, did have several core issues to it, and I was hoping that SB would improve those issues, but instead felt like they gutted a lot of the fun out of it, and it feels a lot more clunky. Only reason I still play it is because it is still more fun than either WAR or PLD to me, just wish they didn't take a lot of what I thought was fun away.
    (1)
    Last edited by Nayrr; 11-11-2017 at 03:30 AM. Reason: char limit

    Do not let any attachment to life cause you fear. Do not let fear of the end lessen your pace. Do not repent for anything! Should you ever doubt the path you have chosen, look at your blade and ask yourself this: does it glow with true darkness?

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    There were some parts I figured I'd miss from 3.xx DRK that I actually haven't, like Delirium (especially if our mana generation during Grit were toned back so we could remove DA from Syphon).

    But that still leaves a lot that I have missed noticeably.
    (0)

  10. #10
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I think 3.x DRK had some design problems / things that make no sense but was overall decent enough. 4.x DRK has some different design problems / things that make no sense, but ultimately you're spamming Dark Arts on basically everything with the MP flowing in and no zero MP penalties. I really don't like the DA design of hitting it all the time because if you hit something basically all the time, it doesn't really have much meaning when you hit it. In a perfect world, I'd imagine DA as something you carefully choose and something that burns a metric ton of MP for drastic effect which is better than just hitting it all the time just because you have to spend the MP somewhere, somehow.
    (3)

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