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  1. #1
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by boomsterloy2 View Post
    And remember, there is little that SE or the ISPs can do to stop these attacks. The best way I have ever heard them explained is imagine you are in a room that is designed to hold 20 people talking at once. You are listening to 10 people talk, then 50 other people come in shouting over them. You can't stop people from either talking or coming in, because that is what the room is for, and to stop the "Noise Makers" you would have to stop everyone. So please be patient and understanding with them during this. It sucks, I know. I moved a few months back and renewed my sub to start playing last week, only to walk into this mess. It will end, like Calteru stated. These attacks will end when they either make the rooms bigger, or the attackers get bored.
    It's the holidays too....DDoS tend to increase at this time both with legit gamers and some groups of people that want to ruin everyones holidays....After two years of DDoS'd holidays, I've pretty much come to expect this every year...
    (1)

  2. #2
    Player
    VickyGirl's Avatar
    Join Date
    Aug 2017
    Posts
    16
    Character
    Vamp Victoria
    World
    Brynhildr
    Main Class
    Machinist Lv 70

    Why Not Do this

    From what i read it's hard to get around some of these DDOS attacks. My idea is why not only have a login server to the internet. Once you log in and your account it is verified then it checks your IP address which is not a hard process. Then it attaches you to the server after that and only allows your IP address that was verified. Wouldn't matter if your IP address ever changed because the login server would check your IP the next time you logged into it again. This way only the logging server could be effected by the DDOS attacks and if it takes a minute or two longer to Log in who cares as long as it doesn't effect the game. Login server could have QOS so DDOS attacks couldn't take all the bandwidth.
    (1)

  3. #3
    Player
    K3KW4RCHILD's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    63
    Character
    Fisher King
    World
    Brynhildr
    Main Class
    Gladiator Lv 79
    Mother of Rhalgr... I can’t play this game unless I craft and gather exclusively. Fates are now impossible to finish. I already gave up on dungeons for the last three months.

    I can say I learned one thing from doing NOTHING but crafting and gathering, Square Enix really does ban RMTs. I always doubted they actually did anything, but if you spend enough time getting familiar with names on the market, you’ll see names of players that do nothing but manipulate prices for predatory profits. Then you would notice that the worst offenders are routinely banned.

    Although, little joy is had in knowing this when you can’t even finish the story line because of crippling connection problems.
    (0)

  4. #4
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VickyGirl View Post
    From what i read it's hard to get around some of these DDOS attacks. My idea is why not only have a login server to the internet. Once you log in and your account it is verified then it checks your IP address which is not a hard process. Then it attaches you to the server after that and only allows your IP address that was verified. Wouldn't matter if your IP address ever changed because the login server would check your IP the next time you logged into it again. This way only the logging server could be effected by the DDOS attacks and if it takes a minute or two longer to Log in who cares as long as it doesn't effect the game. Login server could have QOS so DDOS attacks couldn't take all the bandwidth.
    So uh, I don't want to be a jerk, but that's not how things work.

    1) Range ban whole blocks, catching innocents, neutrals, and aggressors all in one go
    2) Eventually have to range ban most of your incoming traffic because the nature of DDoS attacks means that the pool of addresses the devices are bombarding you from changes after certain intervals - attackers win gg no re
    3) Individually approving "clean" addresses is costly, time-consuming, and would bog down the lobby servers worse than any external attacks could. If you though trying to log in on the day SB launched was bad... things like time taken to inspect and connect have a way of ballooning out of control once you're talking about the kinds of numbers that XIV deals with on a daily basis.

    And for the record, it's not the log-in servers that are being attacked. From what I've seen it's not even a campaign directly targeted at SE. ISPs and back bone connections like Level3 have been bombarded, degrading service for ANYONE who's trying to use their connections. It really is out of SE's hands on this- all they can do is yell at the ISPs to route players around the troubled nodes, who historically don't give a hoot about service quality unless you're worth billions and can afford to bring lawsuits against them. Which they'll settle with no admission of wrong-doing and no promises to do better anyway. :P

    Anecdotally, my connection was awful during prime-time last week but it seems to be doing better now. Still get rough spots during the popular times but it's improved a lot.
    (0)
    Last edited by Hestzhyen; 11-19-2017 at 05:56 AM.