Quote Originally Posted by Leobein View Post
What I would want for Rune Fencer is to have highly useful abilities that make use of the runes on you and/or the enemy to powerful effects and utility.

I guess what I would aim for is while PLD is the reliably defensive tank, WAR the high HP and high dps tank, and DRK the edgy magic using tank, Rune be the tank with higher utility than the others.
Oh, it sounds like it's a good direction, for sure.

Just going to warn again, though, be careful of looking for a niche in capability, as they tend to be oversold. Paladin has less defensive maximal potential, for instance, than Warrior, and possibly even Dark Knight unless given massive tankbusters at reliable 20-30s intervals to maximize Shelltron. Dark Knight has scarcely higher anti-magic potential, and its using magic is only really felt via Dark Arts and having a ranged AoE, etc., etc. Reliable but rotationally driven (effectively, short-cooldown and pre-decisive) utility would be functionally and stylistically new, however, which I really like here.

I look forward to seeing how the idea fleshes out with time.