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    Player
    Leobein's Avatar
    Join Date
    May 2014
    Posts
    23
    Character
    Leobein Snowbear
    World
    Brynhildr
    Main Class
    Samurai Lv 70

    Rough Concept Rune Fencer

    Rune Fencer rough concept for FFXIV

    Main weapon: Saber

    off hand: Dagger

    Role: Tank

    Lore: These noble swordsman have trained and tempered their bodies by bathing in harmful magics, developing their defenses. They use their sabers to cut down those who treaten the innocent, and have strethened the off hands to dual use ceremonial daggers to block and engrave magic runes in about any submstance even the very air, developing a highly refined dual wield style of defending. Even though they can use heavy armor many rune fencers perfer to use light clothes embrodiered with engancheted thread to form ward runes that enhance their defense, allowing them to remain agile. These knights are bloodsworn to fight off any magical threat that threatens their kingdom.

    Abilities of Note:
    Tellus: Places a Earth rune on the rune fencer's body greatly increasing his defense and emnity gain
    Lux: Places a light rune on fencer's body greatly increasing his offensive abilities
    Valiant: Defense buff
    Unda: Places a defense buff up on a party member
    Ward field: Allows defensive runs to be places on nearby party members.
    Runic Cypher: Uses runes carved into an enemies body (debuffs by certain rune fencer weapons skills) to damage the enemy and increase enmity. (1 rune 200 potency, 2 runes +5%, 3 runes +10%)
    *finishing weapon skill combos will place a rune debuff on the target.

    Weapons skills of note:
    Swift cut: Basic starting weapon skill
    Flabra: Finishing combo attack places fire rune dot (4% stack bonus for each flabra - max stack 12%)
    Gelus: Finishing combo attack place ice rune heavy status debuff (2 stacks paralasis, 3 stacks Defense down)
    Tenebrae: Finishing combo attack places a dark rune damage taken increase debuff (each stack add 4% potency, max 12%)

    Traits of note:
    Calligraphy - Increases potency of rune
    Rune of Wards I - Increases the potency of Tellus
    Rune of Aggression I - Increases potency of Lux

    One of the major points about about rune is that you can place runes on yourself or your enemy and runes can stack with eachother, you can have up to three runes on each enemy of any combination (example Flabra, Flabra, Tenebrae) adding some utility to the job as well as sharing defensive or other buffing runes with party members.

    Edit: RUN would use magic as the resource for using runes, and the maximum number of runes that can be placed on the enemy is 3, and the max number of runes that can be placed on the rune fencer is 3.

    Also the rune fencer can only use certain abilities with the right combination of runes, and will expend runes in doing so.

    Casting new runes will override the newest runes first.
    (0)
    Last edited by Leobein; 11-10-2017 at 07:41 AM.