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  1. #261
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Some of these ideas are really good. I can see myself enjoying it. Im sure glam and and mounts would be great. Nodes for pvp food and furniture's would be inviting. I like how the people's of the Azime Steppe fight for the throne, we could have this sort of thing going on. The adventures would have to pick a tribe. This could be so fun.
    (0)

  2. #262
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Snnip.
    Looks like when its all said and done we can agree on a zone put off to the side that is pvp only is acceptable as long as it does not gate pve content and you can not fumble into it. With that said. Should we start talking about Safe Zones? Like small villages or tele spots. Lets get this breakthrough with well thought out ideas to Yoshi!
    (0)

  3. #263
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wyvernheart View Post
    Looks like when its all said and done we can agree on a zone put off to the side that is pvp only is acceptable as long as it does not gate pve content and you can not fumble into it. With that said. Should we start talking about Safe Zones? Like small villages or tele spots. Lets get this breakthrough with well thought out ideas to Yoshi!
    There were 2 in-depth posts on the previous page with ideas (one of which was my own, I admit, so maybe I'm biased), so why not start with those?
    (2)

  4. #264
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Yeah your post was really well said and i think it could work. I like how there is a zone wide event. Thats important. I wish i could beta test it on a alt. Maybe they should allow a pvp test server or zone soon.
    (0)

  5. #265
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    I am happy more people seem to support the idea
    (0)

  6. #266
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I hate PvP myself, but support this idea with some provisos:
    1. Make rewards similar to current PvP rewards (I don't mean in terms of looks, I mean types, Glamours, Mounts, Minions, etc, but with all new designs. Nothing PvE though)
    2. Don't gate main scenario or Mentor roulette duties with it (perhaps some PvP-PvE hybrid duties could be added though?)
    3. Add a warning when you try to enter the zone (this way someone doesn't accidentally stumble on in and get creamed, you KNOW what you're getting into). If you say no ya don't wanna enter, your character turns around and leaves.

    Why do I support it? Variety is always good, even if it's something I won't enjoy.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  7. #267
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Zojha View Post
    ...
    Adapting to an issue does not solve it - If you got a hole in the boat, you can adapt to it by grabbing a bucket, but the hole still persists.
    And clamoring for a solution does not imply a lack of adaption - You can ask for the hole to be repaired and still grab a bucket until it is.
    The thing here is that adapting to an issue is unnecessary when you can solve it instead. And I find talking solutions worlds more interesting and relevant to an issue than talking adaption, which you seem to mistake for refusing to adapt.
    ...
    None of that has anything to do with compromises. The compromise on the topic lies in the fact that the open world PvP is to be optional, the only thing worth discussing afterwards are the modalities of "optional".
    The important questions are:
    1) What does optional entail?
    2) What measures are needed to make it optional?
    3) How do you stimulate participation in an entirely optional activity without compromising its optional status?
    What is the "issue" in this context? Just curious.

    And I'm willing to accept your idea of compromise here (see what I did lol, jk).

    1: Not required to reach endgame.
    2: Not much really. It could be hidden behind a quest, that is explained what it is before you accept and in turn, when completed, brings up active help that further explains what it is and makes it absolutely clear what rewards you get for participating. The quest itself does not require you to enter the zone. And you can't enter the zone before quest is complete. Even when inside the zone, you'll have to turn on your PvP flag to even participate.
    3: 1 Example would be to include it in a roulette for endgame currency, but PvE peeps wouldn't like that I reckon. Also weekly challenge if peeps are up for that. Personally it would probably be part of my endgame, you know, play for the sake of playing; no incentive required if it succeeds, as playing the game in itself should, imo, be the incentive. But, yeah, I know, people like to grind, and to be honest, I don't see SE implementing this in the foreseeable future as they would most likely just create a dead zone.


    Quote Originally Posted by Kisagami View Post
    .[/B]
    Hmmm, that "community" is most likely here already. I can't imagine OW PvP being a magnet to that "community" more than, lets say, feast. There will always be a-holes around, even if you make the sweetest, most adorable puppy-like mmo, some a-holes will find their way there. Well, unless you go total Nazi and ban all chat and emotes.
    (0)
    Last edited by Guesswhat; 01-17-2018 at 02:38 AM. Reason: Adding stuff

  8. #268
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    If we focus only on what can go wrong, we'd never get anywhere. That's not to say planning for dealing with undesirable factors isn't necessary, but a certain degree of cynicism and worry needs to be set aside in order to go for it and possibly make it a reality.
    (0)

  9. #269
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I feel though that a lot of the problems with pvp is that the devs aren't cynical enough. You have to assume players will try to cheat and break the system, and design for that. You can't design expecting players will play a specific way or will always act with decent motivation. SE kind of doesn't get this, and tends to have to scramble after to catch up. Especially with open world pvp, which has a long history of players being ridiculous and utter jerks in proportion to the power they get.

    Like you have to assume people will gank in groups, so you cannot keep the current zone structure we have, because people will nail others as they zone in. Otherwise you keep the zone structure, and all it takes is a tiny amount of ppl to make the zone a failure. You have to think of your mechanic as used by someone who only cares about winning in the easiest way possible, which is a cynical outlook. Otherwise you are forced to think of it later.
    (2)
    Last edited by RiyahArp; 01-17-2018 at 12:07 PM.

  10. #270
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    Quote Originally Posted by RiyahArp View Post
    You have to think of your mechanic as used by someone who only cares about winning in the easiest way possible, which is a cynical outlook. Otherwise you are forced to think of it later.
    This! I’m sorry Thirdchild, but no matter what the game just wasn’t built for PVP like this and its an uphill battle to make this zone work without having the failures of other open PVP world games. And as you’ve seen, every time Square Enix makes huge changes such as what this entails, something goes wrong or a whole community feels slighted. They rarely get it exactly right.

    People aren’t honorable like you, Thirdchild, if I take what you’re saying as truth about your own character. But so far, the characters of others and the main bulk of the community I know, if there’s an easy way to do it... they’ll do it.
    (1)
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

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