Quote Originally Posted by RiyahArp View Post
I feel though that a lot of the problems with pvp is that the devs aren't cynical enough. You have to assume players will try to cheat and break the system, and design for that. You can't design expecting players will play a specific way or will always act with decent motivation. SE kind of doesn't get this, and tends to have to scramble after to catch up. Especially with open world pvp, which has a long history of players being ridiculous and utter jerks in proportion to the power they get.
I'd say they're more inconsistent about it. No parsers because of possible reverse engineering, but they also thought lifting GC restrictions would cause "moral degradation", when all it really did was improve queues overnight. They can see hunts and gathering would be impacted by open world PvP, but couldn't see the issues restricting chat in the Feast would cause rather than solve.

I agree a certain degree of foresight to possible negatives is due, but SE really seems inconsistent in their ability to do so, and more often than not with PvP.