And statements like these are the reason I find discussing with you pointless.
You have absolutely no idea what I am doing and what I am not doing. You are assuming, you are projecting, you are ignoring points in favor of personal attacks and fell strawmen like its going out of style. And even while doing that, you're doing it badly.
That was my closing sentence in the first post on the topic. Even if we did assume that I brought it up solely because I personally had troubles with it and not simply to make a point, then right there would be the statement how I personally adapted to it. You know, the very thing you allege me of refusing. If we don't assume me to be personally affected in the first place, then concluding anything about my own behavior from the post is arbitrary. Ex contradictione sequitur quodlibet, so either you admit to your statement being a baseless ad hominem, or we can logically conclude the pope is made of green cheese.
What's worse, you were so busy listing the extra hoops one had to jump through in order to avoid PvP on a PvE server that you missed that the fact that you had to jump through extra hoops was the point all along. And that's a recurring issue with your argumentation.
Adapting to an issue does not solve it - If you got a hole in the boat, you can adapt to it by grabbing a bucket, but the hole still persists.
And clamoring for a solution does not imply a lack of adaption - You can ask for the hole to be repaired and still grab a bucket until it is.
The thing here is that adapting to an issue is unnecessary when you can solve it instead. And I find talking solutions worlds more interesting and relevant to an issue than talking adaption, which you seem to mistake for refusing to adapt.
So all I did was pointing out an issue that factually existed in known incarnations of world PvP and then, since you were preoccupied with pointing out ways to adapt to the issue, a solution to it that should be implemented in advance so that the issue doesn't even come up and adaption becomes unnecessary. We call that learning from the past mistakes of others so we don't repeat them. Something humans would not have come very far without either, since you like to blow that horn.
(Also, I'd advise going by my forum name instead of the character name, because I have 8 characters and none is individually representative of me until achievements become account-wide. It's shorter to boot when I'm using my forum alias.)
None of that has anything to do with compromises. The compromise on the topic lies in the fact that the open world PvP is to be optional, the only thing worth discussing afterwards are the modalities of "optional".
The important questions are:
1) What does optional entail?
2) What measures are needed to make it optional?
3) How do you stimulate participation in an entirely optional activity without compromising its optional status?
That's all there is. And that can refer to both the zone as a whole or the PvP within the zone.
The last question is most likely gonna be the dealbreaker, though, because the only way to keep something optional is via inclusive rewards (as opposed to exclusive, because those don't leave you a choice if you want them) and if the community has shown one thing fairly consistently, it's that they'll prefer the path of least resistance to a given reward if faced with a choice.



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