Quote Originally Posted by Wintersandman View Post
I think the misconception is on your end my friend. People have been asking for Red Mage for years and they finally got it. They asked for Samurai for years and finally got it.
Logical fallacies above - Red Herring, Strawman.

New Jobs are part of the normal rotation of content being added in, as is New Frontline Zones/Content. You're talking creating an entirely new concept (to this team), not a new variety to already existing and anticipated content. They're categorically different - as time is already budgeted for new Jobs, and Samurai was already intended. Red Mage was massive popular demand by both crew and player, which was set up by a slip of the tongue in game dialogue - and there was a slot for a new job to fill.

Open World PvP is a completely different open world concept, Jobs are things already anticipated and budgeted for. Remember, zero sum game. It'd be very realistic (though highly unlikely) that the crew would have to sacrifice something like the creation of Jobs for an entire expansion cycle to have time for something as massive as implementing Open World.

Again, you're lacking a great deal of understanding and respect on how basic IT workflow occurs. Sorry, but from what I've seen of the development team's trends Open World PvP is just not feasible or popular enough for them to pull the allocated manpower out of pending and future projects - especially compared to open world PvE content which we're really not getting either. You have development trends (the base plan of the developers leeway for adaptation), popularity, and objectivity are against it.

Again, just advising you to curb your expectations here and perhaps adapt your suggestion to something like expanding front-lines to contain your favorite Open World PvP objectives.