You could have miners/botanists gather logs/ore to repair seige weapons but need a group to defend the gatherer from getting ganked. PLD Cover or DRK TBN could be used as a shield along with SCH, etc. Crafters would get to intense with rotations but gathering could be pretty straight forward. More people can switch when there aren't enemies to accumulate resources but contested nodes could get interesting with people racing to accumulate the resource to repair their specific seige weapons (Cannons, Catapults, Etc.). Also have it be death doesn't remove items accumulated. This format would work best in an open zone as you have one faction controlling a castle, etc.
But also for those who didn't play FFXI. PvP was played in PvE zones. It was completely optional and no one was forced to participate.
https://www.bg-wiki.com/bg/Ballista
I totally understand this. I don't want to force anyone to participate but instanced zones also come with their own problems. Diadem is a perfect example. I would like to go gather in Diadem but I can't because I need to wait for 8 people or get another person and go through my FC. Open World allows for adhoc, everyone can participate. Now Open World doesn't have to be mandatory which is why I included the link above. The Wolves Den Arena is another perfect example. You can walk into the arena and no one is going to gank you. You have to give permission.
I keep using the Isles of Umbra as an example because it is the most vacant spot in the world I can think of. You could have a PvP battle on-going and someone could go to Pharos to attune to the dungeon and not get disturbed in any way shape or form since they would have to toggle, register, or some other form of opting in to participate in the currently present on-going battle.
I don't think anyone here is asking for forced participation. From every person that is posting for an open world pvp zone/area all they are wanting is something that isn't instanced.


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