I think part of the issue here is what is really being asked for; this may sound like semantics but its definitely coloring how people receive this request.

If you're asking for a PVE map like Coerthas Central Highlands to have PVP included in it or a new map adjacent to a PVE map that is PVP then people are going to be more opposed to that. With that request you're trying to bring PVP into the PVE areas of the game and thats going to cause no end of conflicts for everyone.

If you're asking for a persistent instance that is always up like maps are and is accessed through the DF or via portal in the Wolves den, then people would be more accepting of it. With that request you're asking for additional PVP options that are not intruding in the PVE areas of the game.


Unless you're building an open world PVP game from the start, mixing the two never leads to positive results. Even if you discount player preference, the skills and class balance is different for PVP than it is for PVE and if you start mixing the two then you need to decide what ruleset to follow. Do you force PVE players to use PVP skills or let PVP players use PVE skills and all of the associated problems with it? In a game built around cooperation like this one is, how do you then handle non-cooperative elements along side it?

Irrespective of my views on PVP, I don't see it ever being added to the PVE side of things.