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  1. #1
    Player
    Kisagami's Avatar
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    Sep 2013
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    Gridania
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    Taisynn Arghal
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    Siren
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    Summoner Lv 61
    Quote Originally Posted by ThirdChild_ZKI View Post
    Having looked back on the idea I had for the devastated West Shroud as a PvP zone as seen here, the idea's not half bad.

    IF the devs would ever consider a PvP zone (A ZONE, a clearly defined, "must-exit-one-area-to-enter-another" zone, with in your face notification of entering a PvP enabled area), I'd hope they'd consider this.
    An area not seen since 1.0 and is a wasteland full of salvagable goods? Sounds like a good idea. It needs a safe area camp at all the exits/atherytes though. Just sort of “base” camps where you get the warnings, an explainatiln on how the place works, and an opportunity to turn back if it isnmt for you. Once you’re ready for PVP, run out into the center and be prepared for pain. Easily avoidable and attends to my concerns.

    Lore-wise though it is still within the shrouds and under the protection of the elementals. Wouldn’t that get them killed? The Elementals aren’t fond of such things, or outsiders for that matter.
    (0)
    Last edited by Kisagami; 01-25-2018 at 03:08 AM.
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  2. #2
    Player
    ThirdChild_ZKI's Avatar
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    Character
    Lace Valeria
    World
    Jenova
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    Machinist Lv 80
    Lore-wise, we've had primals, Garleans, Dalamud fragments, giant dividing walls, beastmen, necromancers, poachers, criminals, and plenty of questionable elements find their way in and out of the Black Shroud. Regardless of what the Elementals want, the Black Shroud isn't a perfect place free of what they don't like.

    As for the actual layout, I would look to how the Division's "Dark Zone" works. There's the entry gate "safe zone" and several hideouts throughout the map. There are areas underground, with their own threats (best parallel I can make is Hunt monsters = Named Elites), and with their recent update, you can turn on "Rogue" status (while the area is open PvP, it used to be you weren't Rogue until you attacked another player). It's impossible to enter the Dark Zone and not know you're entering a PvP-enabled zone, even in areas where you can literally hop the fence. Entering the West Shroud would involve leaving a zone you're currently in to enter, or via an aetheryte at a base camp. Upon leaving said camp, you could step over a glowing line - much like the dueling circle - and be notified that you are in a PvP enabled area. No need for a giant neon sign on screen, but let there be reasonable notification. After that, players take all responsibility for being there.

    So why go in?
    Hmm. . . how about you're given something like an Allagan Data Recorder which collects data (points) from things like exploration and bounty targets; hunts, or a daily/weekly hunting log, and of course, other players. Data would be gained and lost in greater amounts from other players (a percentage, not a total sum), and can be exchanged at camps for consumables, materia, Wolf Marks, glamours, or high amounts can be transfered to tomestones
    • No, it doesn't need to tie into the MSQ at all, even if it has its own lore (like I suggested, Adventurers find a way in and proceed to. . . well, adventure, but as it's been abandoned by all GCs, it's a lawless area).
    • FATES might be nice as it would be a point of conflict
    • Use of Return would have no cooldown, much like in Rival Wings currently, but you'd have to be out of combat to use it, and - let's say due to aetheric imbalances - it can only take you back to the last camp you left, or the starting area if you haven't been to any camps.
    • Adjustments would need to be made, balance wise of course, so that tanks/healers aren't simply unkillable, or DPS aren't made of paper, defensively.
    • Achievements gained within are only applicable to content within. A hunt in the West Shroud only counts for the West Shroud, and wouldn't impact hunts outside.
    • Possible title rewards could be something like <West Shroud Adventurer>, <Outlaw>, <Data Miner>, <Adventurous Spirit>, or something like that.
    (3)

  3. #3
    Player
    Alien_Gamer's Avatar
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    Cynehild Westknight
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    Jenova
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    Warrior Lv 96
    Quote Originally Posted by ThirdChild_ZKI View Post
    Good ideas
    That sounds like a good way to have what you want that wouldn't impact non-PvP players. I wouldn't go there, but I like the idea.
    (2)

  4. #4
    Player
    Kisagami's Avatar
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    Taisynn Arghal
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    Siren
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    Summoner Lv 61
    You just came up with an idea I really like, ThirdChild, and it addresses all my concerns. All I had been looking for. Though you may want to take your ideas to your own thread, since this one isn’t really easy to read through to how we got to this point. Maybe easier for SE to see a seperate thread with ideas, linking to the brainstorm process here.
    (1)
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  5. #5
    Player
    ThirdChild_ZKI's Avatar
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    Lace Valeria
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    Jenova
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    Machinist Lv 80
    I may repost it later. This was kinda just a jumble done waiting for lunch. I can maybe think more clearly once I've actually eaten.
    (1)

  6. #6
    Player
    Kisagami's Avatar
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    Taisynn Arghal
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    Siren
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    Quote Originally Posted by ThirdChild_ZKI View Post
    I may repost it later. This was kinda just a jumble done waiting for lunch. I can maybe think more clearly once I've actually eaten.
    Well, after all the hairpulling it took to get to this point, your idea has my support. It isn’t so hard to find a compromise in the middle. I was your strongest naysayer. I’ll contribute to the thread when you post it.
    (0)
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  7. #7
    Player
    SeriousxSarcasm's Avatar
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    Ul'dah
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    Mandar Magoo
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    Cactuar
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    Botanist Lv 80
    It sounds like one of those things that sounds good, and everyone asks for, but any version of it will be a disappointment (like diadem 1.0). If it is it's own zone, can you name any reason for people to want to go there? Being able to kill each other won't be good enough in the long run, and placing non-pvp related content in there seems unfair to just try and get pve players into it for slaughter. Frontlines has point objectives with crystals and killing each other. The others fill people's competitive streak. Admittedly I haven't read the whole thread, so maybe someone mentioned a legit and interesting idea.

    Summary: I am interested in the theoretical concept proposed. I don't see anything that makes me think it can become relevant content.
    (1)

  8. #8
    Player
    Wintersandman's Avatar
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    Winter Sandman
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    Hyperion
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    Paladin Lv 70
    Quote Originally Posted by SeriousxSarcasm View Post
    Summary: I am interested in the theoretical concept proposed. I don't see anything that makes me think it can become relevant content.
    Typically in other MMO's where they have Open World PvP they will have bonuses of some sort granted to the winning side. For example Immortal Flames if won may get a bonus to experience, tomes received, etc, etc. There are lots of different bonuses they could implement and could have multiple that are time based and different factions could win which would entice all sorts of people to participate.

    10% success rate on gathering attempts
    10% HQ rate on Gathering Attempts
    10% Experience bonus
    10% Tome Bonus
    50% MGP Bonus


    So Flames could walk away from the match and they completed/held XYZ objectives which grants them a 50% MGP bonus and 10% Tome Bonus. Adders claimed the 10% Exp Bonus. and Mael Claimed the gathering bonuses.

    It doesn't have to be win all type event.
    (0)

  9. #9
    Player
    SeriousxSarcasm's Avatar
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    Mandar Magoo
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    Cactuar
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    Quote Originally Posted by Wintersandman View Post
    snip
    So Flames could walk away from the match and they completed/held XYZ objectives which grants them a 50% MGP bonus and 10% Tome Bonus. Adders claimed the 10% Exp Bonus. and Mael Claimed the gathering bonuses.

    It doesn't have to be win all type event.
    That's not bad (in fact I love the idea that you won't just get ranked 1st, 2nd, 3rd and dished out standard rewards). Although I can't see them recoding HQ% since it's so tied up with gear and such haha. Edit: wait nevermind, they could always have it given out as something similar to those scrolls your squad brings back.

    I poked around the thread a bit more, someone mentioned fate ideas (which kinda just sound like the crystals in frontlines lmao). I really liked ThirdChild's idea on the other page, but pessimistic me realizes they're not going to build a whole new game to attached to the old bits.

    Yours sounds more like what they will probably do, but I guess my point is... well sadly people don't join ff14 for our riveting pvp. And we won't likely get more newbies, because it's still side content. I do think they need more dynamic content for the minority that loves pvp (as lots of people like to complain - look at how much effort they put into high end raids that only 5% or less of players will bother to attempt), but it's gotta be content (content, not the rewards/bribes) that will keep PVPers interested and involved because the chances of PVEers wanting to do it is pretty slim.
    (0)
    Last edited by SeriousxSarcasm; 01-25-2018 at 10:28 AM. Reason: chara limit

  10. #10
    Player
    Wintersandman's Avatar
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    Winter Sandman
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    Hyperion
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    Paladin Lv 70
    Quote Originally Posted by SeriousxSarcasm View Post
    I do think they need more dynamic content for the minority that loves pvp (as lots of people like to complain - look at how much effort they put into high end raids that only 5% or less of players will bother to attempt)
    I think the high end raids are less because of statics typically being a requirement to clear. I know me personally I don't have that type of time to set aside. I have plenty of time to play but be here at 6 EST TUE/THURS/SAT doesn't work for me. Plus I am 4 hours behind EST and I can never get home by the time most statics start. So I PvP and the group I run with always varies with people and size.
    (0)

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