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  1. #141
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Coglin View Post
    how so? Most of them have abilities or spells that are not in the game, how is that not different?
    The only class I can see being any different than what we have now is Bard. Sure they add a few new skills, but we will still be stuck with the same classes we started the game with. Aside from structure changes and a few skills here and there I dont see how its going to be much different.
    (1)

  2. #142
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    While I understand that just getting 5 new abilities might not look like a massive difference to some, I can not wait to become a White Mage. The jobs are about focus and yes, it is only 5 abilities now but some day there will be a level cap raise that might bring a bunch of new goodies.
    (0)
    Last edited by Yelta_Sumasu; 01-14-2012 at 03:57 PM.

  3. #143
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Yelta_Sumasu View Post
    While I agree that just getting 5 new abilities might not look like a massive difference to some, I can not wait to become a White Mage. The jobs are about focus and yes, it is only 5 abilities now but some day there will be a level cap raise that might bring a bunch of new goodies.
    I just wish they would add new weapon classes and not "titles". I dont understand the point of "jobs" vs adding new "classes". I do like white mage tho, and bard. At least Bard is going to be fun .
    (1)

  4. #144
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    It is them trying to satisfy both those who wanted class definition and those who want class freedom. With the class/job structure they can do both. I hope they add several new classes and jobs and I would also like them to break away from 1 class = 1 job where it makes sense to do so.

  5. #145
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yelta_Sumasu View Post
    It is them trying to satisfy both those who wanted class definition and those who want class freedom. With the class/job structure they can do both. I hope they add several new classes and jobs and I would also like them to break away from 1 class = 1 job where it makes sense to do so.
    Glad you brought it up. They mentioned plans for this, however much down the line it may be, back when they first announced details of the job system. The example given was CNJ + THM = RDM.

    There's no doubt that the flexibility is there since they'll be requiring more than a single class to be ranked even for the first set of jobs. They can easily make more jobs unlocked via the same main classes with different sub classes. Even jobs that require two or more classes at an equally high level.

    Lots of exciting possibilities! Hopefully they take advantage of the potential.
    (1)

  6. #146
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Flower View Post
    I just wish they would add new weapon classes and not "titles". I dont understand the point of "jobs" vs adding new "classes". I do like white mage tho, and bard. At least Bard is going to be fun .
    The "point" of jobs is, as I see it, being implimented to suit a very very large demand for it by posters. Perhaps because you were not one calling for it, it was not meant for you to understand, at least not so much as those it was implimented for. Jos tend to be a tradition in FF as a whole. So all in all, I guess the point is it had heavy demand and it is tradition.
    (0)

  7. #147
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Quote Originally Posted by Coglin View Post
    New rule, yout not allowed to post if your sig takes up 10 X the page area as your post does.........silly donkey knights.
    I believe they're going to be same as other u/u gear.


    There was mention of Job-specific gear outside the AF gear, are Crafters going to be able to make these or will these be quest/npc obtainable?

    And can a job use its pre-requisite class weapons without reverting to that class?

    These are the things I want to know, because I might not necessarily feel inclined to deck out my Gladiator, Lancer, and Paladin if I'll have to replace all their gear a couple weeks from now.
    (0)

  8. #148
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Glad you brought it up. They mentioned plans for this, however much down the line it may be, back when they first announced details of the job system. The example given was CNJ + THM = RDM.

    There's no doubt that the flexibility is there since they'll be requiring more than a single class to be ranked even for the first set of jobs. They can easily make more jobs unlocked via the same main classes with different sub classes. Even jobs that require two or more classes at an equally high level.

    Lots of exciting possibilities! Hopefully they take advantage of the potential.
    I just hope that they make different jobs with the classes we have now. I'd like to see a DD gladiator or nuking conjurer job
    (1)

  9. #149
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    What you just stated is basically what I'm thinking they should do...if cnj is more akin to whm then make it so even if they can nuke some it's no where near the potency of thm...and if thm is kin to blm then do likewise...with the changes that came with 1.20 they might as well just incorporate everything into one...all the classes do well in party play...dungeons and ifrit and moogle stand as my witnesses...
    (0)

  10. #150
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Allistar View Post
    What you just stated is basically what I'm thinking they should do...if cnj is more akin to whm then make it so even if they can nuke some it's no where near the potency of thm...and if thm is kin to blm then do likewise...with the changes that came with 1.20 they might as well just incorporate everything into one...all the classes do well in party play...dungeons and ifrit and moogle stand as my witnesses...
    When means Jobs, being more specialized, will do even better for party based content -- confirming what Yoshida wants to do with Jobs versus Classes.
    (0)

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