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  1. #401
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Starlord View Post
    Do we even know exactly what those symbols mean, Maybe when you Equip it it highlights indicating that its equipped.. could be alot of things :P
    Burst is BLM exclusive, so that symbol HAS to mean that it's BLM.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #402
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    Even if they cut cross class to 5... how much would that really hurt? Some classes are stretching to find 10 useful cross class abilities anyway...
    The real limitation would come by limiting what classes you can cross class from, not the number alone. While the number would still hurt, it wouldn't hurt nearly as much unless you were restricted to specific classes as well.

    Quote Originally Posted by Starlord View Post
    The Question is are you Sure thats a BLM casting it?
    BLM icon. Parenthesis on the text where I'm sure it says Black Mage (Thaumaturge) or vice versa. Also he uses Burst, which is BLM exclusive.

    Silly Starlord...

    (2)

  3. #403
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Thats actually one of the common criticisms of the Job system
    One of my LS mates feels strongly about this.

    In the beginning, classes were very beige and watered down....
    Jobs were promised to us to add definition and identity to each class

    But then in 1.20 the classes changed... and they became very defined and individualized.
    So now jobs seem like they are just more of what we've been seeing from the classes....
    For all intents and purposes... your role with a job in a party is exactly the same as your role would be with the corresponding class.
    Ideally.. when I heard defined class roles I immediately thought since a class can do so many different things... Jobs would take just one of those and specialize
    And everything in my heart wanted them to release 2 jobs per class

    For instance..... Thaum could heal, nuke, DoT, weaponskill or debuff....
    Thaum was DEFINITELY OP and did WAY too much
    I was thinking they might trim it down so thaum could only Umbral weaponskill or DoT/debuff.
    And then 1 thaum job would focus on DoTs and Debuffs (A green mage? if you will)
    and the other thaum job would focus on TP, using melee to build TP and then unleash umbral weaponskills (A battle mage but not necessarily a red mage)

    So Thaum (CLASS) would have less powerful DoTs and Umbral weaponskills...
    green Mage (Job1) would have no added weaponskills but tons of powerful DoTs and Debuffs
    And the battle mage (Job2) would have no added DoTs but more Umbral Weaponskills

    But instead they made Thaums just nuke... and thats it.. and BLMs just nuke... and thats it...

    Conjurer, as it originally was.... could have gone on to have 2 Jobs... BLM and WHM.
    CNJ itself would have basic heals and elemental magic...and ALL advanced heals would be WHM only and ALL Ancient magic would be BLM only

    MRD could tank and DD... so Ideally one job would put the focus on tanking while the other would be more for DD

    PGL could have evolved into a 1 job that uses elemental and spirit attacks (Like a dragonball Z character?!?!?!?) and another that focused on straight physical hits in rapid succession...

    Lancer could have gone the more jump/magic based dragoon as 1 job and the second job could have been a straight spear damager... I think they called it Uhlan in IZJS

    GLD is up in the air... it could go to 2 different tanks... 1 with high HP and defense but no magic to speak of (Just a knight)... and another with big heals and damage mitigating spells (Paladin)
    or.
    GLD could have gone 1 tank job (Paladin) and 1 sword DD job (Dark Knight)

    Archer is the odd man out....
    Its job isn't just the same old same of the class.... which you would think is good....
    But the thing is, Bard isn't a more specific role because archer doesn't inherently do anything that BARD specializes in...
    Archer could have gone to a Ranger type ranged DD job... could call it "Hunter" and then also Bard... but to me Archer needs low level buffs if we are to believe Bard is a natural progression of that class

    Its true...we have yet to see the Jobs.. they may take us all by surprise so I hold off judgement until I see them...
    This is just the common criticism to the idea of jobs...and also what immediately came to mind when I heard about Jobs

    tl;dr feels like Jobs aren't special roles... instead they are exactly what the class is (Except archer) with a few new abilities that fall right in line with what the class has already been doing
    (4)
    Last edited by Rydin; 03-04-2012 at 04:12 AM.

  4. #404
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rydin View Post
    Thats actually one of the common criticisms of the Job system
    One of my LS mates feels strongly about this.

    In the beginning, classes were very beige and watered down....
    Jobs were promised to us to add definition and identity to each class

    But then in 1.20 the classes changed... and they became very defined and individualized.
    So now jobs seem like they are just more of what we've been seeing from the classes....
    For all intents and purposes... your role with a job in a party is exactly the same as your role would be with the corresponding class.
    Ideally.. when I heard defined class roles I immediately thought since a class can do so many different things... Jobs would take just one of those and specialize
    And everything in my heart wanted them to release 2 jobs per class

    For instance..... Thaum could heal, nuke, DoT, weaponskill or debuff....
    Thaum was DEFINITELY OP and did WAY too much
    I was thinking they might trim it down so thaum could only Umbral weaponskill or DoT/debuff.
    And then 1 thaum job would focus on DoTs and Debuffs (A green mage? if you will)
    and the other thaum job would focus on TP, using melee to build TP and then unleash umbral weaponskills (A battle mage but not necessarily a red mage)

    So Thaum (CLASS) would have less powerful DoTs and Umbral weaponskills...
    green Mage (Job1) would have no added weaponskills but tons of powerful DoTs and Debuffs
    And the battle mage (Job2) would have no added DoTs but more Umbral Weaponskills

    But instead they made Thaums just nuke... and thats it.. and BLMs just nuke... and thats it...

    Conjurer, as it originally was.... could have gone on to have 2 Jobs... BLM and WHM.
    CNJ itself would have basic heals and elemental magic...and ALL advanced heals would be WHM only and ALL Ancient magic would be BLM only

    MRD could tank and DD... so Ideally one job would put the focus on tanking while the other would be more for DD

    PGL could have evolved into a 1 job that uses elemental and spirit attacks (Like a dragonball Z character?!?!?!?) and another that focused on straight physical hits in rapid succession...

    Lancer could have gone the more jump/magic based dragoon as 1 job and the second job could have been a straight spear damager... I think they called it Uhlan in IZJS

    GLD is up in the air... it could go to 2 different tanks... 1 with high HP and defense but no magic to speak of (Just a knight)... and another with big heals and damage mitigating spells (Paladin)
    or.
    GLD could have gone 1 tank job (Paladin) and 1 sword DD job (Dark Knight)

    Archer is the odd man out....
    Its job isn't just the same old same of the class.... which you would think is good....
    But the thing is, Bard isn't a more specific role because archer doesn't inherently do anything that BARD specializes in...
    Archer could have gone to a Ranger type ranged DD job... could call it "Hunter" and then also Bard... but to me Archer needs low level buffs if we are to believe Bard is a natural progression of that class

    Its true...we have yet to see the Jobs.. they may take us all by surprise so I hold off judgement until I see them...
    This is just the common criticism to the idea of jobs...and also what immediately came to mind when I heard about Jobs

    tl;dr feels like Jobs aren't special roles... instead they are exactly what the class is (Except archer) with a few new abilities that fall right in line with what the class has already been doing
    Reserve Judgement? with that list, it feels like you already played 1.21 :P
    (0)

  5. #405
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Starlord View Post
    Reserve Judgement? with that list, it feels like you already played 1.21 :P
    no.. I call that bizarro 1.21.....
    thats 1.21 in an alternate universe....
    by reserving judgement... i mean 1.21 may be great...I can't say how much I love it until I play it....

    This is just what came to mind when Yoshi first said "Jobs" but didn't give any actual info... like back in Spring 2011

    Im still hopeful that jobs will be incredible though....
    Just think of this as an alternate timeline of what could have been
    (1)

  6. #406
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rydin View Post
    no.. I call that bizarro 1.21.....
    thats 1.21 in an alternate universe....
    by reserving judgement... i mean 1.21 may be great...I can't say how much I love it until I play it....

    This is just what came to mind when Yoshi first said "Jobs" but didn't give any actual info... like back in Spring 2011

    Im still hopeful that jobs will be incredible though....
    Just think of this as an alternate timeline of what could have been
    I see what you did there :P
    (0)

  7. #407
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Starlord View Post
    I see what you did there :P
    Yea... I still am very excited about Jobs and I think they'll be awesome
    I just dont plan to do any soloing on classes
    the main reason... I've been looking at plate and haubergeons celatas since October 2010... I wants me some JSE....
    I want to run around in some new looking gear... Im never taking my Paladin AF off... Hell I wish I could craft in it
    (2)

  8. #408
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rydin View Post
    Yea... I still am very excited about Jobs and I think they'll be awesome
    I just dont plan to do any soloing on classes
    the main reason... I've been looking at plate and haubergeons celatas since October 2010... I wants me some JSE....
    I want to run around in some new looking gear... Im never taking my Paladin AF off... Hell I wish I could craft in it
    Im never taking off my DRG gear hehe
    (0)

  9. #409
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    Thats actually one of the common criticisms of the Job system
    One of my LS mates feels strongly about this.

    In the beginning, classes were very beige and watered down....
    Jobs were promised to us to add definition and identity to each class

    But then in 1.20 the classes changed... and they became very defined and individualized.
    So now jobs seem like they are just more of what we've been seeing from the classes....
    For all intents and purposes... your role with a job in a party is exactly the same as your role would be with the corresponding class.
    Ideally.. when I heard defined class roles I immediately thought since a class can do so many different things... Jobs would take just one of those and specialize
    And everything in my heart wanted them to release 2 jobs per class

    For instance..... Thaum could heal, nuke, DoT, weaponskill or debuff....
    Thaum was DEFINITELY OP and did WAY too much
    I was thinking they might trim it down so thaum could only Umbral weaponskill or DoT/debuff.
    And then 1 thaum job would focus on DoTs and Debuffs (A green mage? if you will)
    and the other thaum job would focus on TP, using melee to build TP and then unleash umbral weaponskills (A battle mage but not necessarily a red mage)

    So Thaum (CLASS) would have less powerful DoTs and Umbral weaponskills...
    green Mage (Job1) would have no added weaponskills but tons of powerful DoTs and Debuffs
    And the battle mage (Job2) would have no added DoTs but more Umbral Weaponskills

    But instead they made Thaums just nuke... and thats it.. and BLMs just nuke... and thats it...

    Conjurer, as it originally was.... could have gone on to have 2 Jobs... BLM and WHM.
    CNJ itself would have basic heals and elemental magic...and ALL advanced heals would be WHM only and ALL Ancient magic would be BLM only

    MRD could tank and DD... so Ideally one job would put the focus on tanking while the other would be more for DD

    PGL could have evolved into a 1 job that uses elemental and spirit attacks (Like a dragonball Z character?!?!?!?) and another that focused on straight physical hits in rapid succession...

    Lancer could have gone the more jump/magic based dragoon as 1 job and the second job could have been a straight spear damager... I think they called it Uhlan in IZJS

    GLD is up in the air... it could go to 2 different tanks... 1 with high HP and defense but no magic to speak of (Just a knight)... and another with big heals and damage mitigating spells (Paladin)
    or.
    GLD could have gone 1 tank job (Paladin) and 1 sword DD job (Dark Knight)

    Archer is the odd man out....
    Its job isn't just the same old same of the class.... which you would think is good....
    But the thing is, Bard isn't a more specific role because archer doesn't inherently do anything that BARD specializes in...
    Archer could have gone to a Ranger type ranged DD job... could call it "Hunter" and then also Bard... but to me Archer needs low level buffs if we are to believe Bard is a natural progression of that class

    Its true...we have yet to see the Jobs.. they may take us all by surprise so I hold off judgement until I see them...
    This is just the common criticism to the idea of jobs...and also what immediately came to mind when I heard about Jobs

    tl;dr feels like Jobs aren't special roles... instead they are exactly what the class is (Except archer) with a few new abilities that fall right in line with what the class has already been doing
    Current GLA is a solid, defensive tank.
    PLD gains access to much greater defense, sure, but also very much unique White Magic abilities.

    MRD is a sort of offensive tank and reliable DD.
    WAR gains abilities that bolster the party's offense, add valuable crowd control, and solid AoE damage.

    PGL is a solid solo class and a very effective, yet risky, DD. When played well it has the ability to do the greatest DPS.
    MNK gains powerful crowd control through Sap, as well as abilities that further increase DPS directly - Hundred Fists & Kick.

    LNC is a reliable, long-range melee DD that can safely deal damage, but relies on criticals to reach its potential.
    DRG gains crowd control as well as safer damage dealing skills. It gains Jump. JUMP.

    ARC is the longest range physical DD. It can deal low but reliable DPS from a safe distance. It has various crowd control skills.
    BRD gains very valuable party buffs through various songs, as well as a seemingly very effective weapon skill.

    THM is an offensive magic user that is most effective for spike elemental magic damage as well as crowd control. It's primarily good for getting through clutch moments and its weakness lies in its difficulty of ability to sustain long battles.
    BLM is an offensive magic user with access to devastating Ancient Magic. It gains a very effective crowd control skill with Sleepga as well as a direct cover for THM's weakness with Convert, effectively turning it into a much more reliable DD with sustainable DPS.

    CNJ is a defensive magic user which focuses on healing and buffing, but is able to access a number of offensive elemental nukes as well.
    WHM gains essential White Magic, such as Regen, Esuna, and of course the very powerful Benediction which are all more than enough to separate it from the base class. It also gains a vital buff allowing it to more effectively keep its party safe with Chainspell and a likely powerful, costly nuke in Holy, which comes with a potent crowd control effect as well.



    Yea.
    I think the Jobs add plenty of skills that will drastically alter the playstyle in almost all cases.

    Let's also not forget that there will be more jobs to be unlocked via the same classes.
    (1)

  10. #410
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Current GLA is a solid, defensive tank.
    PLD gains access to much greater defense, sure, but also very much unique White Magic abilities.
    So your saying GLD is a tank... and by adding 5 more abilities you make it a better tank

    Quote Originally Posted by NoctisUmbra View Post
    MRD is a sort of offensive tank and reliable DD.
    WAR gains abilities that bolster the party's offense, add valuable crowd control, and solid AoE damage.
    So MRD that can tank or DD (Including AOE), is given abilities to make it a better tank and DD (Including AOE)

    Quote Originally Posted by NoctisUmbra View Post
    PGL is a solid solo class and a very effective, yet risky, DD. When played well it has the ability to do the greatest DPS.
    MNK gains powerful crowd control through Sap, as well as abilities that further increase DPS directly - Hundred Fists & Kick.
    So PGL has good DPS and Monk should increase DPS.....

    Quote Originally Posted by NoctisUmbra View Post
    LNC is a reliable, long-range melee DD that can safely deal damage, but relies on criticals to reach its potential.
    DRG gains crowd control as well as safer damage dealing skills. It gains Jump. JUMP.
    LNC can DD from a distance, making it a safer DD... and DRG makes it an even safer DD

    Quote Originally Posted by NoctisUmbra View Post
    ARC is the longest range physical DD. It can deal low but reliable DPS from a safe distance. It has various crowd control skills.
    BRD gains very valuable party buffs through various songs, as well as a seemingly very effective weapon skill.
    I don't know what to say about Bard until I see it in action... will be fun to try though

    Quote Originally Posted by NoctisUmbra View Post
    THM is an offensive magic user that is most effective for spike elemental magic damage as well as crowd control. It's primarily good for getting through clutch moments and its weakness lies in its difficulty of ability to sustain long battles.
    BLM is an offensive magic user with access to devastating Ancient Magic. It gains a very effective crowd control skill with Sleepga as well as a direct cover for THM's weakness with Convert, effectively turning it into a much more reliable DD with sustainable DPS.
    once again... a magic nuker in whcih more spells equals more DPS

    Quote Originally Posted by NoctisUmbra View Post
    CNJ is a defensive magic user which focuses on healing and buffing, but is able to access a number of offensive elemental nukes as well.
    WHM gains essential White Magic, such as Regen, Esuna, and of course the very powerful Benediction which are all more than enough to separate it from the base class. It also gains a vital buff allowing it to more effectively keep its party safe with Chainspell and a likely powerful, costly nuke in Holy, which comes with a potent crowd control effect as well.
    Still just sounds like more of the same

    Im not saying Jobs aren't good... I'm just saying they dont specialize anything... they are just more of what we've come to expect from the classes
    Yes they make this aspect or that aspect better....
    But you know what else does that? Leveling the class from 1 to 50!!!

    As you level a class, you gain new skills that make you better... new weaponskills, abilities, magic... but they all fall in line with the identity of your class... thats a description of leveling your class... and yet it sounds exactly like a description of Jobs....
    I know I may get flamed for this... but jobs sound no different than raising the level cap and giving us those abilities as part of the class
    Maybe it will change when I play them... but for now... it is what it is
    (2)

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