
how is this related to anything?



Guys, seriously...


My question....what's stopping SE from taking everything they are doing with jobs and just use them on classes and introduce new classes to represent the jobs that don't natrually transfer/translate/relate to the classes we have...?



Why do that when they can just release the Job system which comes with it's own skill set and Job Specific armor and accompanying quests? I'm guessing you asked this because you don't want to grind, which is cool, but the job system is more than just to give an identity to things.
The main purpose is for party based content and to give some sense of definition -- just adding it to classes won't lead to definition, because for example a conjurer, while is still a healer can also still nuke within it's control of elements -- a White Mage however will have a higher more specified focus on healing which means being a WHM you'll be more in line with healing than a conjurer is which is in line with nuking and healing, especially for solo but for party play you'll wanna be your WHM rather than CNJ.


What you just stated is basically what I'm thinking they should do...if cnj is more akin to whm then make it so even if they can nuke some it's no where near the potency of thm...and if thm is kin to blm then do likewise...with the changes that came with 1.20 they might as well just incorporate everything into one...all the classes do well in party play...dungeons and ifrit and moogle stand as my witnesses...
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