Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    redstraws's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Emily Thelnore
    World
    Midgardsormr
    Main Class
    Weaver Lv 70

    Let's talk about the challenge log.

    Experience rewards for Dungeon entries in the challenge log are the same up to level 60. Feeling Lucky (3 dungeons via the duty roulette) gives 15% of your current job's current level. Dungeon Master (5 dungeons) gives 10% of your job's level.

    My 51 paladin (1,058,400 experience from 51>52) gets 158,760 experience from Feeling Lucky, and 105,840 experience from Dungeon Master.
    My 34 lancer, if I were ever inclined to level it given the days of cross-class are over (217,900) gets 32,685 and 21,790.

    Except at level 60 the equation breaks.
    My level 60 white mage (4,470,000 experience tnl) gets 583,200 experience from Feeling Lucky, and 388,800 experience from Dungeon Master. That seems off.
    My level 65 red mage (6,995,000) gets 583,200 experience, and 388,800 experience. Wait a minute.
    I asked my friend, and their level 63 monk (5,809,000) gets 583,200 experience, and 388,800 experience.

    Any of that seem off to you?
    (2)

  2. #2
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    It's possible they didn't update the formula to go all the way to 70, or they decided to cap it off at what it is. While an increase would be nice...it really isn't needed as getting those levels really isn't difficult in the least bit.
    (9)

  3. #3
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    This was the same at the begin of HW the formula capped at 50 and just at a later point i don't remember when it was updated.
    (2)

  4. #4
    Player
    redstraws's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Emily Thelnore
    World
    Midgardsormr
    Main Class
    Weaver Lv 70
    It depends on the amount of time you can spend a day playing, and I would say that using first boss dungeon grinds is counter to the design intent. Not that I don't understand the solution, but while the levelling process for your first "main" job is fairly straightforward (use MSQ, run occasional dungeons) I feel that alts are getting to be a slog, and it's only going to get worse from here if there is a genuine number issue. I wanted to make a larger point about how this reward seems disproportionate to the amount of experience that is needed, but I hit the character limit and had to trim down.

    As an honest question: Does 10%-15% of a level of one job seem like a fair weekly reward? This is more the point I wanted to make other than just pointing out a discrepancy. If it was intentional, then why? Why cut down more experience sources?
    (0)

  5. #5
    Player
    redstraws's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Emily Thelnore
    World
    Midgardsormr
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Legion88 View Post
    This was the same at the begin of HW the formula capped at 50 and just at a later point i don't remember when it was updated.
    So it is likely intentional. It is a minor point in the scheme of things, but I feel like it works into the larger picture of levelling alts requiring piling together disparate sources of experience that sometimes just don't pay out very well. I am seeing signs that the math is breaking under the stress of experience from 60-70 being more than double that of 1-60, with fewer time-efficient means of advancement. To which I ask why?
    (0)

  6. #6
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Still hoping for a "claim" button, so xp during an expert wouldnt get wasted while you could of used it on another job.. But well, this qol will take another 1-2 years to make its appearance. *looks at que'ing with chocobo*
    (6)

  7. #7
    Player
    Almandaragal's Avatar
    Join Date
    Sep 2017
    Posts
    43
    Character
    Almandaragal Sedai
    World
    Jenova
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by redstraws View Post
    So it is likely intentional. It is a minor point in the scheme of things, but I feel like it works into the larger picture of levelling alts requiring piling together disparate sources of experience that sometimes just don't pay out very well. I am seeing signs that the math is breaking under the stress of experience from 60-70 being more than double that of 1-60, with fewer time-efficient means of advancement. To which I ask why?
    Because dungeons, apparently. I only have two DoM jobs at 70, but I noticed the heavy lack of exp options while getting my RDM to 70, and I had purposely saved most of the Stormblood sidequests from 66 onward for it, as I hit 70 on my BLM around that time (I believe I still had the 3.1 and beyond MSQ to level off of after Stormblood hit on my BLM), and it was less than fun, option wise. I enjoy the various logs (hunting, challenge, etc), so I'd love to have them be a bit more viable. I'd also love to see FATEs be more viable in leveling too. The SB monsters in general are a lot more time consuming to solo, so FATEs without the EXP bonus applied are largely a waste of time without at least one other person helping. Not looking as forward to whatever class I decide to take to 70 next for these reasons. I'd consider a healer, but I lag a little, and I wouldn't want to have late game dungeon-goers suffer because I can't dodge everything, so I guess I'm stuck with beast tribe quests and such later.

    But to be more on point, yeah, it would be nice to have that adjusted. When you need double digit millions near the end to level up, half a mil exp is hardly a drop in the bucket for slogging through multiple dungeons already.
    (0)
    Last edited by Almandaragal; 11-08-2017 at 04:43 AM. Reason: Absurdly low character limit is absurdly low.

  8. #8
    Player
    redstraws's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Emily Thelnore
    World
    Midgardsormr
    Main Class
    Weaver Lv 70
    I do absolutely adore a lot of aspects about this game, the main scenario quests, dungeon and fight design, and the musical scores being some of them. The atmosphere, too. But dungeons are quickly ruined when they are spammed, and Zodiark knows that there's plenty of that at cap with expert and the shrinking dungeon additions with each patch. Just because I know it could be worse (my first MMO was FFXI, like a lot of people here, I'm sure), doesn't mean I don't feel like it could be better. And individual sources of experience being lackluster I feel is part of that. 10 to 15% of one level is not, I feel, in the spirit of a 1/week bonus, it's basically negligible in the scheme of things unless your play time is extremely limited. And then we come to other problems, like the cap on any source of experience outside the dungeons being lackluster, and even Levelling roulette being kind of broken and suboptimal compared to other options, which seems against the spirit of the thing.
    (1)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by redstraws View Post
    So it is likely intentional. It is a minor point in the scheme of things, but I feel like it works into the larger picture of levelling alts requiring piling together disparate sources of experience that sometimes just don't pay out very well. I am seeing signs that the math is breaking under the stress of experience from 60-70 being more than double that of 1-60, with fewer time-efficient means of advancement. To which I ask why?
    Because there are more sources of XP at 60+ and being super time-efficiency is not a good thing.

    Daily SB Hunt Bills give out 1.5 mil to 2 mil total each day. HW Hunt Bills give out 600k total.
    The Kojin Beasttribe quests gives out 750k to 900k daily. Vath and Gundu quests give out 600k.
    The daily Alliance Raid is giving out 1.5 to 2.5 mil each day.

    Things are more efficient at lower levels so that players can catch up to "current" (level 61+) content faster.
    (1)

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Cap could be raised, doesn't really matter too much since there are other ways to get a lot of EXP, some they added recently. Alliance Raid daily is quite a lot of exp for the work (you can still do them even if people are dying constantly due to overgearing) and the beast tribe dailies barely take any time and give a ton of EXP.

    I think if you view them as something you are grinding for instead of viewing it as something you are getting in addition to stuff you are going to be doing anyway it does seem kind of low. (i.e. I did 5 dungeons and all i got was 600k vs. I was going to do the 5 dungeons anyways and I got an additional 600k.)
    (2)
    Last edited by Vaer; 11-08-2017 at 05:15 AM.

Page 1 of 2 1 2 LastLast