“Nearly every good idea you add is ruined with rng. Stop it.”
“Nearly every good idea you add is ruined with rng. Stop it.”
1) Fix your game client so we don't get DX11 crashes anymore (which is happening ONLY in this game).
2) Glamour log
3) More houses, option to resize your house if you have enough resources.
4) Horizontal gear progression.
5) Automated watering of gardens for times we cannot be online (precharged for a set number of days)
6) Option to water/fertilize our gardens at one click
7) Crafting from retainers inventory (I mean c'mon, its 2017 not 1995)
8) Remove light party restriction from company crafting. It servers no purpose and we did not hear a single word for 2 years since your initial promise that you'll look into it (http://forum.square-enix.com/ffxiv/t...=1#post3535721 )
9) Bulk crafting of basic mats (or make swiftcraft actually swift....)
My suggestions:
Glamour Log
One personal house and FC house per ACCOUNT
Allow alts full access to fc room/apartment/housing options (essentially a tenant without taking up a space)
Expandable housing if not fc rooms then definitely apartments, currently we are paying half a million for something that gives us less access to content than a FC room which forces the playerbase to put a higher demand on the housing market.
My specific plan for apartments and/or FC rooms are as follows: (I also give SE full permission to take my idea and not give credit as I will just be happy that the housing crisis on Balmung would finally be ended.)
A three or four stage progression for enlarging the rooms. Each stage should require more money as this will be an excellent gil sink. FC rooms would be slightly cheaper to upgrade since you also run the risk of being removed from your FC.
Stage one: Standard apartment room, allows one tenant to be added. (inital cost: 500,000 gil for apartments, 300,000 gil for fc rooms)
Stage two: Adds small, instanced outside yard, and basement. Grants second tenant allowance. Apartment/room will be the same size as a Small House both inside and out and have the same furnishing allowances and permissions. (cost to upgrade: 2 million for Apartments, 1.5 million for fc rooms)
Stage three: Increases size of the yard and adds an upper floor. Grants third tenant allowance. Apartment/room will be the same size as a Medium House both inside and out and have the same furnishing allowances and permissions. (Cost to upgrade: 7 million gil for apartments, 5 million gil for FC rooms)
Stage four: Another increase to yard size, and larger interior. Apartment/room will be the same size as a Large House both inside and out and have the same furnishing allowances and permissions. (Cost to upgrade: 14 million for apartments, 12 million for FC rooms)
Last edited by Linadae; 11-10-2017 at 08:42 PM.

It would be handy if the gathering log showed you what time unspoiled and legendary node items spawn after gathering the item for the first time. Or the fishing log having a search function...


- Make boss rotation speed adjust automatically in real time to the average DPS taken, updated each second, essentially making it impossible to skip mechanics with high DPS (this would actually cause too much DPS to make the fight HARDER, with mechanics coming sooner and more frequently).
- Revert the change to Cleric Stance and healer classes damage (change it back to scaling from INT), still making cleric stance a role skill. But make it work like nocturnal/diurnal sects, meaning you can only change stances outside of battle.
- Enhance the damage penalty on tank stances (Shield Oath, Defiance, Grit) to 70% from 20%, enhancing aggro generation accordingly. Also introduce a 30% damage taken penalty on DPS stances (Deliverance / Sword Oath / Darkside). Make it so Survival CDs can't be used while on damage stances.
- Nerf how VIT scale HP by about 10~15% of the current factor, effectively lowering everyone's Max HP across all levels. Also buff damage scaling at the root calculation for all enemies in the entire game by about 10%.
Those would be things I'd LOVE to see changed in the game right now.
Last edited by AlexionSkylark; 11-11-2017 at 02:25 AM.
Not being devil's advocate but I actually hate all of these. Like, with a passion. Especially the bit about Cleric - it basically invalidates healer DPS. I think I would quit the game, at the very least I would stop healing and add to those sweet DPS queues instead of helping them.


What that shows is how you rolled healer mainly for the queues, and that you're really a DPS at heart...Not being devil's advocate but I actually hate all of these. Like, with a passion. Especially the bit about Cleric - it basically invalidates healer DPS. I think I would quit the game, at the very least I would stop healing and add to those sweet DPS queues instead of helping them.
I want to hope that points 2 and 3 are trolling.
- Make boss rotation speed adjust automatically in real time to the average DPS taken, updated each second, essentially making it impossible to skip mechanics with high DPS (this would actually cause too much DPS to make the fight HARDER, with mechanics coming sooner and more frequently).
- Revert the change to Cleric Stance and healer classes damage (change it back to scaling from INT), still making cleric stance a role skill. But make it work like nocturnal/diurnal sects, meaning you can only change stances outside of battle.
- Enhance the damage penalty on tank stances (Shield Oath, Defiance, Grit) to 70% from 20%, enhancing aggro generation accordingly. Also introduce a 30% damage taken penalty on DPS stances (Deliverance / Sword Oath / Darkside). Make it so Survival CDs can't be used while on damage stances.
- Nerf how VIT scale HP by about 10~15% of the current factor, effectively lowering everyone's Max HP across all levels. Also buff damage scaling at the root calculation for all enemies in the entire game by about 10%.
Those would be things I'd LOVE to see changed in the game right now.
The first will also just be to revert mobs to 1.x TP-based (generated from damage taken and dealt, rather than as Stamina 2.0) rotations. Personally, I like that we can skip phases, not because it can reduce fight complexity, but because it gives a greater sense of agency and progressive impact. That said, certain adjustments would be great to see. I hate that jump phases get to be a ridiculous portion of overgeared fights, rather than their scaling in turn.


Kinda rant kinda truth, I'd suggest make more useful the Hall of the Novice until lvl 70, not just teaching the basics (like dodging aoes, getting all the aggro, etc.) so people can get good at what they are doing. A more difficult training that makes the player use and understand what all their skills does and to move faster with their gamepad or keyboard/mouse. Maybe using the content for training, instead of wiping by failing a mechanic, getting an X (similar as in 2nd boss of Bardam's Mettle) when they fail. I'm sick of having such horrible parties and it's making me lose the will to play.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



