Only if you raid, which is a small subset of the player baseYa, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.
Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.


This sounds like merit points from FFXI.Letter from the Producer LIVE Part XXXIX Digest (11/1/2017)
"As for Eureka (name pending), balancing is taking quite some time, so we are aiming for release during or after Patch 4.2. Instead of focusing on upgrading weapons, we are planning for a fun new activity of strengthening the player character themselves. Please stay tuned for more details."
This is all we know right now, they seem to be delaying it patch after patch.
It seems like either relics won't be a thing this expansion or they are taking a back seat to allow Eureka to be the new upgrading/grind path.
Hmm I honestly don't really like the sound of this as up until now Relic weapons have been grind yes, but mostly solo-able content with the exception of easily Duty-finder dungeon content. I went into Diadem i think twice, had no fun at all Zerging from monster spawn to monster spawn. I dont want to be forced into groups (large or small) to work on my relic. >.<
Last edited by KagatoAC; 11-09-2017 at 04:28 PM. Reason: spell checker >.<


Well if you don't like this implementation, it's not like you can't completely ignore it by playing the rest of the game. Just because Diadem came out a certain way doesn't mean this team doesn't know how to make content solo-able and party centric in the same content. Some of them worked on XI.Hmm I honestly don't really like the sound of this as up until now Relic weapons have been grind yes, but mostly solo-able content with the exception of easily Duty-finder dungeon content. I went into Diadem i think twice, had no fun at all Zerging from monster spawn to monster spawn. I dont want to be forced into groups (large or small) to work on my relic. >.<
I used to be able to solo some stuff in sky, sea, zeni, and abyssea but it also required groups for certain things. If there are no challenging mechanics to deal with then it will be just like fighting trash monsters in dungeons or field enemies in Stormblood areas, though they may hit harder, for normal enemies. It's not a zerg unless you can ignore enemy mechanics.
From the sound of it, I think a claim system and pop/key items are returning for this content. With most of the most challenging things being locked behind mini instances. Pulling mechanics might make a return too since there was a comment about not wanting to fight more than one at a time.
I think every job needs come kind of good self heal if solo is going to be accessible at all though.
Last edited by Sandpark; 11-09-2017 at 09:38 PM.
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