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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    http://gamerescape.com/2016/11/15/fa...-fan-festival/

    Some of what we know about Eureka so far:

    Different from the Diadem
    So this is something new - we hope to have an expanded form of exploration in Stormblood in the form of the Forbidden Land, Eureka. Currently in development we have a continuation of our Exploratory Missions and the Diadem that's planned for release at 3.5, but this is something completely new. It's something that's going to be unique to Stormblood and it will span its own entire area. (Source: NA Fan Fest Keynote)
    Something like having a gigantic monster popping somewhere and you need to have an alliance to actually beat it. This kind of content that we are creating is a new idea...

    Yoshida: The "exploration content" and "deep dungeons" are new content categories that we want to continue in the future. The exploration content in particular is something that was part of first generation MMORPGs and we have a sense of how we want to implement it in a more current style, so we'll be doing experimentation with that. If it goes well, I think we'll come up with some new play elements, so we want to continue to challenge ourselves in the future with that.

    For further development of the game, we are okay with adding totally new attractions such as using a huge area to explore or creating an area where you get one shotted unless you take the enemies out one by one, even if you have the best gear
    At the moment we are slowly experimenting with the exploratory missions to observe how players move about and we are piling up experience on whether or not it fits the FFXIV system. We do have conversations about how we want to do something that is a compilation of all of what we experimented with.

    Zone dedicated to relic quests
    Yoshida: Up until now, in the theme park called FFXIV land, we went to various attractions through the Zodiac and Anima Weapon quest lines, but I think a lot of people are getting tired of that system. We are also reaching our limits on how to create routes to go to those attractions, so we thought that we might as well make the weapon quest one of the attractions, as well, rather than it being a tool to see attractions.

    It will still be a “time to win” based attraction like Zodiac and Anima Weapons. That’s why we thought that the name “Forbidden land” fits it quite well… (laugh). In FFIII, Eureka in a land that is sealed with powerful magic and weapons, so in order to keep that charm point, we want players to put in hours and effort into making it. With that in our minds, we thought we should bring it up by a level, so we made Eureka.

    Potential for pop NMs

    Famitsu: Will monsters that pop once every 72 hours appear there?

    Yoshida: It’s an easy to understand example, so I used it in the Opening Keynote. It would be hard for it to work in the current age. But, I do think that it is possible to have contents that require some kind of an entry key to challenge them, like FFXI and FFXIV 1.0 had. For example, in FFXIV 1.0 you had to collect Infernal Totems in order to challenge Ifrit.

    We can’t implement that for all of the contents in the game, but using that system for one “attraction” is a possibility. It would introduce a new concept and values of getting rewards through putting time into getting those entry keys and then challenging the contents to get those rewards. Therefore, we thought it would be a good idea to introduce that to FFXIV, as well.

    There might even be, you know, a Notorious Monster that appears once every 72-hours or so. (Source: NA Fan Fest Keynote)

    Potential for relic armor

    Q: I have a lot of love for the weapons that I enhanced myself, namely the Zodiac and Anima weapons. I think it would be fun to be able to enhance armor in the same way, so do you have any plans to introduce something like Anima armor?

    A: We haven't made any decisions as to whether or not we will do this, but the development team has been talking about something like this for a future patch series, but not for 3.x patches. We'd like to hear your thoughts on this.

    Famitsu: Will there be content where even players who don’t like to do content like Anima and Zodiac Weapons just for the sake of completion, can receive strong weapons?

    Yoshida: I will leave that for Eureka. If it goes well, we might think of doing armor, as well… But, if we were to do armor, it wouldn’t have its own design. You would register a piece of armor you like and make it stronger. We are thinking that it might be interesting to manipulate a piece of armor you like and make it stronger. This problem is somewhat solvable with the glamour system, but I think that maybe picking and then deciding is also one of ways to entertain oneself.

    Famitsu: It will change gear progression all together.
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    Last edited by Sandpark; 11-09-2017 at 12:16 AM.