This was the same at the begin of HW the formula capped at 50 and just at a later point i don't remember when it was updated.


This was the same at the begin of HW the formula capped at 50 and just at a later point i don't remember when it was updated.

So it is likely intentional. It is a minor point in the scheme of things, but I feel like it works into the larger picture of levelling alts requiring piling together disparate sources of experience that sometimes just don't pay out very well. I am seeing signs that the math is breaking under the stress of experience from 60-70 being more than double that of 1-60, with fewer time-efficient means of advancement. To which I ask why?

Because dungeons, apparently. I only have two DoM jobs at 70, but I noticed the heavy lack of exp options while getting my RDM to 70, and I had purposely saved most of the Stormblood sidequests from 66 onward for it, as I hit 70 on my BLM around that time (I believe I still had the 3.1 and beyond MSQ to level off of after Stormblood hit on my BLM), and it was less than fun, option wise. I enjoy the various logs (hunting, challenge, etc), so I'd love to have them be a bit more viable. I'd also love to see FATEs be more viable in leveling too. The SB monsters in general are a lot more time consuming to solo, so FATEs without the EXP bonus applied are largely a waste of time without at least one other person helping. Not looking as forward to whatever class I decide to take to 70 next for these reasons. I'd consider a healer, but I lag a little, and I wouldn't want to have late game dungeon-goers suffer because I can't dodge everything, so I guess I'm stuck with beast tribe quests and such later.So it is likely intentional. It is a minor point in the scheme of things, but I feel like it works into the larger picture of levelling alts requiring piling together disparate sources of experience that sometimes just don't pay out very well. I am seeing signs that the math is breaking under the stress of experience from 60-70 being more than double that of 1-60, with fewer time-efficient means of advancement. To which I ask why?
But to be more on point, yeah, it would be nice to have that adjusted. When you need double digit millions near the end to level up, half a mil exp is hardly a drop in the bucket for slogging through multiple dungeons already.
Last edited by Almandaragal; 11-08-2017 at 04:43 AM. Reason: Absurdly low character limit is absurdly low.
Because there are more sources of XP at 60+ and being super time-efficiency is not a good thing.So it is likely intentional. It is a minor point in the scheme of things, but I feel like it works into the larger picture of levelling alts requiring piling together disparate sources of experience that sometimes just don't pay out very well. I am seeing signs that the math is breaking under the stress of experience from 60-70 being more than double that of 1-60, with fewer time-efficient means of advancement. To which I ask why?
Daily SB Hunt Bills give out 1.5 mil to 2 mil total each day. HW Hunt Bills give out 600k total.
The Kojin Beasttribe quests gives out 750k to 900k daily. Vath and Gundu quests give out 600k.
The daily Alliance Raid is giving out 1.5 to 2.5 mil each day.
Things are more efficient at lower levels so that players can catch up to "current" (level 61+) content faster.

Daily SB Hunt Bills I have no problem with. Relying on someone running the HW Hunt bills I do.
I have the same sentiment with the Kojin versus the Vath and Gundu. I feel balancing against old content to use for current levelling is a dangerous proposition.
The daily Alliance takes longer than a dungeon to run, with what sounds like comparable experience results.
I do understand the sentiment of things being more efficient so players can catch up, but that doesn't mean that those efficient means are without fault (palace is extremely boring, yet it's one of the most efficient means of levelling). And then there's the question of why more efficiency is a bad thing? Why is it bad that players have more value for their time? Because they'll cap out quicker? Well they still have plenty of other things to do then, like level a new job or do any of the wealth of content that is available.
I'm confused, why do you need to rely on someone for HW hunt bills? They are even easier to solo than SB hunt bills.
The missing component in SB is battle levequests. Why aren't there any? That would be additional exp + challenge log exp.
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