Quote Originally Posted by Lionheart View Post
Just my feedback about this matter:
It's not fair, it doesn't give all the players the same chances... you should either set a timetable or don't give any history entries at all... this is exactly the kind of nature I wish I'd never find in a mmo event. I'd rather camp for hours a non instanced NM against other groups... at least that's not random.
I rather like the spontaneity of these events, it's more the infrequency of them that I think is a problem. Too have a large variety of random events that just happen would be enough to balance out not getting to see all of it. Make it so we can get in on enough of it to get what's up.

Say If there is a big enough pool of events for us players to get into that we can eventually get a feel for what ever content 'set' of events is trying to convey... I could see that being a very interesting way to tell story to us the players. Important stuff could be tied up with main story line quests everyone would get in on.

One player may end up combating cultists and fending off 'roided out rabbits and defending villages from a mysterious beast. Another might help lead a scholar to some ruins, investigate a watchpost that's gone silent, and collect burnt out crystals. Both players would end up getting the idea that something weird is going on with Eorzea, foul play is afoot and it's making monsters and people go nuts.

Both would then go on to follow the related major quest chain and connect the dots from the random events.

If that's where the Devs are trying to take this I'm cool with that then.