This dalmund event was far worse than the garlean invasions which at least were geared towards low level players and had an excuse for being so trivial.

Lower the limit, or increase the # or power of cultists (except you can't likely increase the # of cultists enough due to character limits).

The even is painfully dull, you sit around far too long in between spawns and then a bunch of weak cultist MRD types pop which even a solo player could have little difficult handling. I thought under Yoshi we were no longer playing the "storyline content has to be accessible to everyone including wrist flicking crafter classes" game.

Not asking for something really challenging here, just something that feels like I am actually playing a game.