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  1. #1
    Quote Originally Posted by Kiote View Post
    I could not disagree with you more.
    I'm betting you disagree because you fall into the category of players who never experienced MMORPGs before the "big bang" of casualized MMOs hit the market. MUDs/MMORPGs were infact designed so the world itself is always constantly changing even if you aren't playing, that was the beauty of playing an online rpg versus a static offline RPG. Your offline RPG will be the same no matter how many times you touch it, your online RPG will be different even when you're NOT touching.

    The purpose of an MMO is to have an RPG with so much content that you can never finish it.
    This is subjective and personal opinion, because the purpose of MUDs > MMOs were to play with other people and experience a vast dynamic world rather than a a-b game. You can create offline games with "so much content that you can never finish it."

    By the way, no MMO today has done this, thus that clearly isn't the purpose of an MMO.
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  2. #2
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Kiote Corissimo
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    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    I'm betting you disagree because you fall into the category of players who never experienced MMORPGs before the "big bang" of casualized MMOs hit the market. MUDs/MMORPGs were infact designed so the world itself is always constantly changing even if you aren't playing, that was the beauty of playing an online rpg versus a static offline RPG. Your offline RPG will be the same no matter how many times you touch it, your online RPG will be different even when you're NOT touching.
    I've been playing MMOs for over Fifteen years. I have dabbled in at least 50 and actively played ten. There is one thing I can promise you MMOs have never done. They have never had a dynamically changing world. With the possible exception of some obscure MMO i have never heard of, FFXIV is the first MMO to have ever done anything like what we are seeing now.

    There have been MMOs that used expansion packs to eliminate previously released parts of their game, but it was far from a dynamic experience. There has never been an MMO that had limited access story lines that lead to a dramatic overhaul of the game world.

    As to your claim that no MMO has never created so much Content you cannot complete it all, three of the most name recognizable MMOs in history did just that. Everquest, World of Warcraft and Final Fanatsy XI, to date, have so much content 99% of people have literally 0 chance of completing it all. That is a simple Fact.
    (0)