Quote Originally Posted by Kiote View Post
I could not disagree with you more.
I'm betting you disagree because you fall into the category of players who never experienced MMORPGs before the "big bang" of casualized MMOs hit the market. MUDs/MMORPGs were infact designed so the world itself is always constantly changing even if you aren't playing, that was the beauty of playing an online rpg versus a static offline RPG. Your offline RPG will be the same no matter how many times you touch it, your online RPG will be different even when you're NOT touching.

The purpose of an MMO is to have an RPG with so much content that you can never finish it.
This is subjective and personal opinion, because the purpose of MUDs > MMOs were to play with other people and experience a vast dynamic world rather than a a-b game. You can create offline games with "so much content that you can never finish it."

By the way, no MMO today has done this, thus that clearly isn't the purpose of an MMO.