Quote Originally Posted by Mycow8me View Post
https://na.finalfantasyxiv.com/lodes...acter/1104459/

Here's everything, feel free to laud away and antagonize if it makes you feel any better.

I seriously am sorry though, I couldn't help think of the other thread but at the same time I ain't gonna bother trying to find it either.
I was being sarcastic by pointing out your 'Blacksmith' main as you pointing out my 'not drk main'-ness. You don't need to defend your choice to play whatever you want to play.

Ive just come to the conclusion that its far simpler to just adjust potencies and get 98% of the problem fixed instead of pretending SE cares enough to balance miniscule details like its a competitive Esport. I'm coming to terms that we have unrealistic expectations. They aren't going to great lengths to balance a PVE MMO game. 'Close enough' is good enough and from their position, that makes a LOT of sense. SE's recent interview response just confirms that thought, as does many similar responses in the past.

I think its just more realistic to settle for rough parity in the factor that matters most. Changing potencies is far more likely since its changing numbers in existing code instead of reworking jobs, creating animations, making a buncha changes across the board, only to still have the forums whine about whos up and whos down anyway. Whatever job is on bottom will fill the forums as all games ever have have proven. If youre a PVE MMO dev team, what makes more sense? At least they will all be functional at competitive in a general sense. It also makes a simple blueprint for new jobs that play differently. You choose the style of job you like most, the impact will be roughly the same.

We aren't going to get fine tune balancing with SE's 'give no Fs' in a PVE game. I realize that can come off as 'giving up' or "screw darks! Don't buff em! Muahahahaha!" but I just accept the reality that SE doesn't and will never care about really fine level balancing, and on a rational level, I have to admit that stance makes real, practical sense. Tanks are within roughly 5% of each other right now and are able to clear all content without 'excessive' burden? Jobs done for a team working on PVE content. That's not going to be a popular opinon to the guys currently stuck on the bottom, but someone will always be bottom. It may not be me right now, but I have been playing online PVE games for quite a long time now and sometimes youre preferred class/play style is just stuck on the bottom. It sucks. I know, but PVE games will always just get the 'good enough' balance approach. I have never played one that didn't. Its just not worth the Dev's time unless things are REALLY broken.