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  1. #19
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Gravton View Post
    You're completely missing her point. Tank dps should be balanced across all tanks. The trade shouldn't be utility for dps. It's every tanks job to protect the group. So having a job that doesn't offer group mitigation is stupid. If they balanced dps for dps, utility for utility, sustain for sustain, it wouldn't matter what tank you brought. The devs are balancing oranges with apples.
    That's not what I got from reading her views at all, what I saw is what I read which literally states they are there to make classes different and balancing utility is "utterly futile" which implies not to even bother with it and only worry about dps.

    In balancing the way you describe we are homogenizing the role anyway.

    Edit: I'm getting tired of reading situations that only imply mitigation is for lowering damage received. You can effectively save members of your team with it that are not topped off on HP for raid wides. I cannot count how many times I have saved someone with a simple reprisal. At least that skill is on the role list where raid mitigation makes the most sense, you bring it if you want it or in some cases if you feel like you "need" it.
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    Last edited by Mycow8me; 11-09-2017 at 08:37 AM.