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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    While I'm definitely of the opinion that tank DPS can be balanced against tank DPS while maintaining fairness and job identity, it's not an inherently wrong idea that you could have one tank that excels in party defence and pays for it with lower DPS capability while still giving all tanks an important and valuable role in the game's meta. The gap in party defense just needs to be really stark (imagine if SiO were taken away from WAR and given to PLD).

    That's basically the situation with healers, where WHM/AST is best for progression on easy/recoverable content, WHM/SCH the go-to for very difficult content, and AST/SCH is the speedrun meta.

    Not what I'd like for tanks but it's very viable.
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  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Crater View Post
    That's basically the situation with healers, where WHM/AST is best for progression on easy/recoverable content, WHM/SCH the go-to for very difficult content, and AST/SCH is the speedrun meta.
    Problem is, this put jobs into specific skill levels, and enforce the idea than you can't do a full career in the same job. It's not really appropriate considering the amount of time you can spend gearing one of them specifically.

    For me, the "value" of utility is very simple to express (Much harder to implement, don't take me wrong) : Tank utility is almost always focused on mitigation (Especially since Slashing debuff is everywhere), and what mitigation does is decrease the healing requirement. So, basically, if your mitigation doesn't allow the healer to increase its DPS by what you lack compared to a more aggressive tank, then your mitigation is useless.
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