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  1. #19
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Argyle_Darkheart View Post
    Did it though? In an expansion where WAR had Storm's Path and DRK had Delirium and Reprisal?
    There is a little wrinkle in that theres a 3rd variable. Mnk+pld+war provided more mitigation tools than Drk/War/Nin did in but Mnk's mediocre position as a DPS vs ninja is what forced Drk in for the int buff. People didn't pick Drk over pld for the int debuff. They picked Ninja/Drg over mnks for DPS which caused Drk's int down to become more valuable. Again, it still boiled down to finding the best overall DPS combo and TA on ninja with shade and war slashing helping nin provided more damage than a Mnk+Pld+War even though Mnk+pld provided more survivability.

    Drk/Nin/Drg did FAR more damage than Pld/Mnk/(Drg/Nin). The int down aligning with the higher DPS combo was a bonus. But if pld/mnk would have brought that+cover+hallowed+veil+clemency and even mantra. But damage>utility so it didn't happen. TA damage. Shade=tank damage. Drk>Pld damage. War slash=Nin damage. Every synergy just created more damage. No one was talking about missing mantra and divine veil.

    The ultimate problem with utility is that content is designed to be beat-able with any (reasonable) party comp. Anything with no duplicates, 2 tanks, 2 heals, 4 deeps(at least 1 melee) is 'supposed' to be able to beat any standard content and savage. That means that war/drk comps are supposed to be able to beat D1-4. You will never REQUIRE a SIO to survive a mechanic because your party comp may not have it. There is nothing in this game (except maybe ultimate which is a unique case anyway) where you need ANY raid mitigation from a tank. You can survive almgast, omega, etc without passage or divine veil because you may not have a pld.

    Raid mitigation from tanks for balance is a red herring. Its a distraction. You don't actually need it. Sure its nice to see the parties health drop to 50% after a strong AOE, but it wont matter much in the big picture if you don't have that mitigation and the raid is at 30% life instead.

    The lauded tank raid mitigation is just an excessive safety net that the content is intentionally designed to not need to win. You will never NEED raid mitigation from tanks. If you have the option of higher DPS or raid mitigation, you just let the raid hit 30% instead of 50% and enjoy your higher DPS. The only reason people care now is because the highest support tank is also the 2nd highest damage tank. If pld had notably less DPS than Drk no one would bring it.

    Balance tank DPS. That's the binary pass/fail check for tank comps.
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    Last edited by Aana; 11-09-2017 at 05:43 AM.