Quote Originally Posted by Kabooa View Post
It'd be a different tale if party sizes were larger, but this goes across the board with most defensive skills. Encounters cannot require all or even most of them because there's a good chance a certain job will not be present in the current 8 man set up.
This. Or if, as Claire_Pendragon already said, the defensive utility is so overwhelmingly powerful and helpful to the group, that it actually raises DPS by allowing healers to DPS near full-time and for actual DPS to perhaps ignore a mechanic or two.

Passage of Arms and Divine Veil isn't going to beat better DPS when it's completely unnecessary mitigation that doesn't change how much healers need to heal.