For clarification, DPS >Utility, is because Utility only helps survival in content where its designed so ppl survive w/o that utility.

Utility needs to be at the point of either required for survival, or to the point of being so helpful on healing, it actually allows more DPS, and i dont mean 1 more GCD from the healer.

an example, imagine if 1 tank had an ability that lasted the whole fight, and lowered all dmg everyone took by 50%.
but that tank did 20% less dps.

now THAT utility would easily out weight DPS, because it technically is a DPS increase. (roughly a 50% DPS increase from the healers, though a bit over simplified.))

currently all of our mitigation is short lasting, and weak.
we'll never see defensive utility being better than direct DPS.