Except WAR does have utility. Not as much as PLD, no. But you also don't see PLD bursting for more than some DPS'.Balance dictates what, exactly? If war has lower utility than pld their dps should be higher because of balance, as well. That they get there through "burst" windows is just a coincidence of design. At the end of the encounter is what matters, not necessarily how they got there.
I'd also argue that SiO is much better and accessible than PLD AOE mitigation.
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