Quote Originally Posted by Crater View Post
Warrior deals more than "10-20% more" damage than Paladin during burst windows. Warrior bursts up to 8-10k in current gear, whereas PLD doesn't really get above 5-6k. That's 33% more if we highball PLD burst at 6k and lowball WAR burst at 8k.

Burst damage is more valuable than sustained damage, because it can be used to push phases/mechanics, has more synergy with raid buffs, and can more easily capitalize on fights with high downtime.

If Warrior is bursting for 33%+ more damage than Paladin is bursting for, balance dictates that at the end of a fight, Paladin should be dealing 2-3% more damage than Warrior, not 2-3% less.

Instead, Warrior gets to have its cake and eat it too. The imbalance is strongly in Warrior's favour.
A reasonable argument, but its hard to say its absolute, as its very dependent on the fight.
but for the most part I can agree, as it's been the argument MCHs have been making for their high burst, but low sustain, all this time.