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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    Here however, he conveniently says that DRK should have more DPS than PLD ONLY. He mysteriously neglects to mention WAR. So, essentially he is saying DRK and PLD should be balanced with eachother, but WAR should bring more DPS than both, while also having more utility than DRK. Does this sound familiar to anyone else? I'm getting severe deja vu here. Oh, right, this is what we had in Heavensward. Isn't that interesting.
    Selective quotes are selective.

    So Paladin has a lot more utility than Warrior, yet they still do just as much damage as a Warrior. Paladin’s DPS potential is actually a little bit less than Warrior, but if you fuck up even one time on Warrior, then a Paladin will out DPS you, at least in my experience, because Paladins do a lot of damage.

    Of the three tanks, I think Paladin should do the least damage, because they have the best utility. Paladin is really fun, and I don’t think it needs a nerf. It’s in a perfect spot right now. I just think that Dark Knight and Warrior should do more damage than Paladin. I know that Warrior can do more, but that’s only if you have a perfect run. A Paladin should not rival a Warrior in damage, not when they have all that utility, as well.

    I think that Warrior and Dark Knight both need some potency buffs, especially Dark Knight.
    He doesn't outright say it, but if we are going to imply anything it should be that since he thinks drk only needs potency buffs and that's it, that he'd be OK with it doing more dps than war because it has less utility.

    Quote Originally Posted by TouchandFeel View Post
    Essentially the interview can be boiled down to "PLD has good DPS now and brings good utility, buff Fell Cleave ... oh and DRK sucks ... WAR needs moar deeps!".
    Again, not really. He's suggesting that there be less emphasis on Fell Cleave damage:

    A way to adjust Warrior damage without buffing Fell Cleave would be to actually lower the potency of Fell Cleave and buff the three core combos, instead. That would distribute the damage output more evenly across the entire rotation, and Warrior DPS would no longer be so dependant on Fell Cleave crit RNG, because that one move would no longer be responsible for such a huge portion of your total damage.
    The only real inconsistency is that prior to this statement he also says he thinks fell cleave should do more damage, which is kind of opposite of his more detailed suggestion here. While it could be interpreted as lop-sided logic, I'd lean more toward fell cleave buff comment being more of a reactionary/headline grabbing type statement which he's known for, while the more detailed suggestion is something that actually required a fair amount of thought or discussion.

    Quote Originally Posted by Crater View Post
    - High burst lets you push phases and skip mechanics, which not only makes fights easier from a mechanical standpoint, but has a tendency to cascade into increased party damage, as your healers no longer have to heal the mechanic you skipped, DPS don't need to accrue downtime to dodge the mechanic, etc.
    I'd also like to just add, phase pushes aren't always a good thing. T7 and T7 savage say "Hi"
    (3)
    Last edited by whiskeybravo; 11-08-2017 at 06:40 AM.