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  1. #1
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by InnerBeastMode View Post
    Could you say this louder for the plebians in the back?
    Sure that's why they exist, but they are also the least played class in virtually every MMO that uses them. Players want to have a tangible impact when playing the class. Getting punched in the face is valuable for the team, but it is also doesn't make players feel very good. Its passive. The entire concept of tanking is a passive idea.

    You could make every tank move like flash. Remove the damage. Leave the effects and enmity. Tanks would still do the same rotations, same stuff, but be hitting for 0. But, unsurprisingly, you would also loose a lot of players from the tank role, yet the game still needs tanks.

    Tanks have to feel impactful while playing. Damage is the most direct way to appeal to players. You can talk about the philosophy of tanking all you want. But in the end, they have to be fun to play and most players like to make things deader to have fun.

    Tanks doing pretty good damage in this game is one of the reasons the tank shortage is not as severe as most MMOs.
    (3)
    Last edited by Aana; 01-23-2018 at 05:37 AM.

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aana View Post
    Tanks have to feel impactful while playing. Damage is the most direct way to appeal to players. You can talk about the philosophy of tanking all you want. But in the end, they have to be fun to play and most players like to make things deader to have fun.
    With that being said they could eliminate the damage penalty of tank stance and basically make it so that DPS stance is primarily used for Solo/OT. Which what is said above is why the meta of Tanks being in DPS stance is so heavily pushed. So essentially the Tank Stance would become a Defensive and Enmity buff. Some people like stance dancing and I don't mind it but it would eliminate the Fell Cleave heroes who think every pull can be done in DPS stance. I say Fell Cleave (it was the only ability that stands out) but it really applies to all tanks.
    (2)

  3. #3
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Wintersandman View Post
    With that being said they could eliminate the damage penalty of tank stance and basically make it so that DPS stance is primarily used for Solo/OT. Which what is said above is why the meta of Tanks being in DPS stance is so heavily pushed. So essentially the Tank Stance would become a Defensive and Enmity buff. Some people like stance dancing and I don't mind it but it would eliminate the Fell Cleave heroes who think every pull can be done in DPS stance. I say Fell Cleave (it was the only ability that stands out) but it really applies to all tanks.
    There are a lot of things you can do if you are OK with tanks doing damage. But they do still need to make a distinct difference between a DPS and a tank or we will just have 6 tanks and 2 healers doing everything.

    I was responding to this persistent attitude that 'tanks shouldn't do damage cuz they are tanks'. That's fine and dandy in theory, but they need to be impactful enough that people feel empowered playing the role. There just aren't enough sword n board 'protect the party' types of players that will play tanks armed with noodles. Even though the 'concept' of a tank is fundamentally being high defense low offense. MMOs with the 'true' tank archetype don't have enough of the playerbase playing them is all im saying. You see SE struggling with this constantly with the yoyo of Str vs Vit vs Hybrid damage and the Str on accessories going all over the place. They started with the traditional tank role, but players found a way around it and had fun doing it. Now they decide if they force tanks to do as they were designed, or follow the playerbase that grew around the idea of DPS oriented tanking.
    (1)

  4. #4
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by InnerBeastMode View Post
    Could you say this louder for the plebians in the back?
    By what standard does this have to be the template for every single tank in existence?
    (0)

    Halo kid

  5. #5
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70
    warrior was in 2nd clear for Ultimate they're fine.
    (1)

  6. #6
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Where are you getting this idea that Warriors are the "DPS tank" and Paladins are the "DEF tank"? And where does that put Dark Knights? Are they the "in the middle" tank?

    The damage each of the tanks are able to do right now is pretty close, so there's no point in fussing over it.

    Also, boosting Warrior damage even further would automatically make them the best tank and wouldn't be fair to the other two.
    (1)

  7. #7
    Player
    Altan_Haragin's Avatar
    Join Date
    Dec 2017
    Location
    Uldah
    Posts
    8
    Character
    Altan Haragin
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BluexBird View Post
    Where are you getting this idea that Warriors are the "DPS tank" and Paladins are the "DEF tank"? And where does that put Dark Knights? Are they the "in the middle" tank?

    The damage each of the tanks are able to do right now is pretty close, so there's no point in fussing over it.

    Also, boosting Warrior damage even further would automatically make them the best tank and wouldn't be fair to the other two.
    Actually yes the DRK should be the middle. Yeah tanks take damage but the point of having three classses isn’t merely aesthetics. It should also have to do with gameplay. DRK use to be best for mitigating magic damage but Paladin took that too...
    (2)

  8. 12-16-2017 01:32 AM

  9. #9
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Warrior damage is base off off rng https://www.mooglemedia.com/releasin...w-xenosys-vex/ this interview frim xenosys-vex explains why
    (1)

  10. #10
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jukebox12 View Post
    Warrior damage is base off off rng https://www.mooglemedia.com/releasin...w-xenosys-vex/ this interview frim xenosys-vex explains why
    This sounds like an actual legit issue.
    While RNG is RNG.
    DRK getting the same level of RNG wont lead to as high of numbers.
    but if we look at the average from all 3 tanks, w/o RNG, then we get a different picture.
    (It wont be drastic, but its still a difference, as ppl are comparing the highest DPS done, not the average)
    (0)
    CLAIRE PENDRAGON

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