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  1. #1
    Player
    Chrono_Rising's Avatar
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    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I actually agree with you here. I think any move away from burst damage is going to lower warriors damage without constant tweaking each patch to make up for the lost synergy with raid buffs. Eyeballing a sample of people’s numbers it doesn’t even look like the variability within daily runs is even that high. Maybe 50 dps in either direction.
    (0)

  2. #2
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chrono_Rising View Post
    I actually agree with you here. I think any move away from burst damage is going to lower warriors damage without constant tweaking each patch to make up for the lost synergy with raid buffs. Eyeballing a sample of people’s numbers it doesn’t even look like the variability within daily runs is even that high. Maybe 50 dps in either direction.
    Yeah, I had to make a completely ridiculous example to have any real variability (hits in zerk mode do 91x a normal hit lulz). I think its more in peoples heads than actual problem. Theres an excessive focus on openers in this game, but even having a mediocre 1st 30 sec opener has a very small impact on a 10 minute fight. Each burst window after that has even less impact. This whole thing is really overblown. Its true in theory/principle but the in-game effect is pretty small.

    I personally have an extremely low crit set of gear (845 luzl) and still regularly hit 80s in my (very mediocre) group. I am currently the paragon of unreliable crits. We have no drg, low crit gear, only run sch for 1 tier, etc. This 'might' be a problem in 2.4 when we can really stack insane amounts of secondaries, but if youre stacking that much crit then your rate will be more reliable and make 'bad' runs even less likely. RNG might variable now, but the effect is low. Later with more crit available crits will be a bigger part of your damage, but the reliability of those crits will go up too. Its a minor and self correcting problem.
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    Last edited by Aana; 11-30-2017 at 12:22 AM.

  3. #3
    Player
    DaulBan's Avatar
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    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Aana View Post
    Later with more crit available crits will be a bigger part of your damage, but the reliability of those crits will go up too. Its a minor and self correcting problem.
    I think Xeno pointing to crits and being like 'this is annoying' might stem more from the feeling of being a WAR in HW and having the single hardest hitting abilities in the game and sort of losing out on that with the changes to how things work in SB. It's still more than possible to hit the 33k+ crits on an FC but it's not going to make a huge huge difference over the course of an entire fight. That said, if you're going for exceptionally high rankings on fflogs for example you do worry about where those crits land because unlike DRK or PLD where the damage spread is a lot flatter, WAR invests a lot in their admittedly numerous fell cleaves.

    But if you're like me and trying to fight your way to the top of the pile on Neo Exdeath it's of great interest what exactly gets crit and what doesn't. If you look at this list you can see what I mean with people being really close to each other in the #5->#12 ranking.
    (0)
    Last edited by DaulBan; 12-01-2017 at 09:47 AM.

  4. #4
    Player
    Chrono_Rising's Avatar
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    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DaulBan View Post
    I think Xeno pointing to crits and being like 'this is annoying' might stem more from the feeling of being a WAR in HW and having the single hardest hitting abilities in the game and sort of losing out on that with the changes to how things work in SB. It's still more than possible to hit the 33k+ crits on an FC but it's not going to make a huge huge difference over the course of an entire fight. That said, if you're going for exceptionally high rankings on fflogs for example you do worry about where those crits land because unlike DRK or PLD where the damage spread is a lot flatter, WAR invests a lot in their admittedly numerous fell cleaves.

    But if you're like me and trying to fight your way to the top of the pile on Neo Exdeath it's of great interest what exactly gets crit and what doesn't. If you look at this list you can see what I mean with people being really close to each other in the #5->#12 ranking.
    The funny thing is if you take that list and organize it in terms of hardest hitting moves critting, the order of crit % does not match the order that list is in from number 1 to 12. So I don't see this as proving the point, I see it as counter evidence.
    (6)

  5. #5
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,888
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There's no point going back after the fact and pointing to individual attacks that didn't crit. Probability only applies to future events. There's probably more variation that results from the random allocation of fight-specific mechanics and from variation in card draws than there is from the odd crit. And you can only really consider those things when you're absolutely certain that you've optimised everything else. You can forget about crit variation if your Berserk window is missing part of TA/Hypercharge, for example.

    Was Xeno's point that playing WAR well is more about luck than skill?
    (2)

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would also like to point out that the list is partially organized by the fell cleaves per second those warriors were able to achieve. Obviously this is not a random sample and as such we cannot really perform stats on this, but I think it is an interesting observation that the highest dps is more closely related to Fell Cleaves per second (I love that unit of measurement) in the fight than the crit percentage on said fell cleaves.
    (1)
    Last edited by Chrono_Rising; 12-01-2017 at 10:25 PM.

  7. #7
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    Was Xeno's point that playing WAR well is more about luck than skill?
    To me it seems more about - When you're already playing well (and as you stated "when you're absolutely certain that you've optimised everything else"), getting a top log is more about luck than skill. In all reality it's only a top 1% problem, and could probably be said of every job. (ie, higher crit/DH % = higher parses)
    (1)
    Last edited by whiskeybravo; 12-02-2017 at 01:34 AM.

  8. #8
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    It’s the same for every other job and every previous expansion as well. The most extreme case would be faust z in a9s, that fight is so short that you can only do 3-4 fell cleaves, any non crit fell cleave in berserk and you can say bye to good parse.

    Having bursty dps comes with the bigger benefit of aligning raid buffs and less dps loss due to mechanics since you’ll time your burst windows such that mechanics happen during your low dps windows.
    (1)

  9. #9
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    It’s not like other jobs don’t rely on good procs/crits/dh in their buff windows to maximize their dps, so i don’t see the point of complaining about war being rng reliant.
    (1)

  10. #10
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    The more accurate way to explain it, is that WAR actually have a higher chance to crit than other tanks.

    Which means, MOST of the highest WAR DPS fflogs are those with higher than normal crits.
    (Which is going to be common, with a higher than normal crit chance, and their burst window)

    If you play WAR perfectly, you can see yourself below the top tier WAR fflogs, while they made mistakes.
    But WAR still does the most dmg(of the 3 tanks) if played well, regardless of extra crits.

    The problem isnt about imbalance of WAR to other tanks, but the imbalance of WARs to other WARs in speed runs/DPS records on fflogs ONLY COMPARED TO OTHER WARS.

    (In agreement with the poster below)
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    (0)
    Last edited by Claire_Pendragon; 12-06-2017 at 05:07 AM.

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