I would like personal houses to be instanced, and FC houses to be in the neighborhood type setting. Maybe have personal large houses in the neighborhoods, and instanced houses can only be small or medium.
What's a game with a playerbase/community that doesn't treat PvP like an allergy or a cheap XP buffet? I'll take that community please.
No offense to anyone in particular, of course.
I was told by a friend that played 1.0 that there was an under armor slot before. I wouldn't mind that coming back, though beyond glamour, I don't see a feasible reason for it. Would still be nice though.
Last edited by ThirdChild_ZKI; 11-08-2017 at 11:53 PM.

Forgot the name, but its a free MMORPG. There's no duty finder quing and instead you have to physically walk into (click the entrance) the area/dungeon to get in. You can go in yourself and solo, party up first and then go in together, or go in by yourself first and have your party members catch up to you (you can attempt a solo/light party and ask for help and invite other players to join in progress, theyd still have to find their way there and physically enter) What you often have happening is a gathering of players outside dungeons asking to party up.
That'll bring more life to the community and overworld I feel.
Blade & Soul is good for this, but the combat system is the game's strength. There's abilities to discuss, matchups to ask for help on, classes to complain about. The PvP in FFXIV lacks the depth to have those conversations, and the combat itself is not engaging enough to get excited about on its own. IMO at least one of those needs to be above average before people will take it seriously. It's still fun in small doses, but I can't imagine doing it on a regular basis. New PvP content definitely helps, but I think it's working on the fundamentals of the combat system and making it more engaging that will bring the scene up more.
I also have a bad habit of quoting people in a way that comes off as aggressive. It's not intended, I'm just terrible at writing tone and wanted to give my two cents on why I think PvP is treated the way it is in FFXIV.
It's okay. I said that partially venting on how PvP's been somehow dumbed down and made worse for a mass appeal it still fails to achieve. For far too long the community has just accepted without experience that it's "bad" and "toxic" and I can't help but think it affected the changes that somehow made it worse. I never did get to try B&S' PvP (beyond a random attack between areas from a bored higher level player. I didn't win, but I made him work for it). I may check it out later today after work.
As for a serious answer on other games' features, I really like TERA's Ninja and Gunner jobs; would love to see some of those ideas for XIV's NIN and MCH, or new jobs besides. Skyforge has a butt slider, and that's all I'll say about that. And as a selfish thought, even though it's dying, Ghost in the Shell: First Assault has really nice tactical gear designs. Would love more tactical gear for MCHs. (Filibuster was. . . okay. But not dyeable.)
Yeah, the grapevine grows pretty thick here sometimes. Fortunately the devs seem to be firmly invested in it so even if it's not in the best state now, it should improve with time. If you end up going down the road with BnS PvP there's a guy named SupaHotVile that posted some old but really in-depth videos on Youtube. They helped me a lot when I first started out. Don't think he makes videos anymore, but he always seemed to be genuinely happy when people improved because of them.For far too long the community has just accepted without experience that it's "bad" and "toxic" and I can't help but think it affected the changes that somehow made it worse. I never did get to try B&S' PvP (beyond a random attack between areas from a bored higher level player. I didn't win, but I made him work for it). I may check it out later today after work.

Could say the glam and housing but that's been listed many times before, so I'll just add this. So many uses for the item - that person AFK on the retainer bell or quest giver, the annoying FC mate, or the tank running in for the pull![]()
I want subclasses or specs that could even change job archetype. Like tanking dodge monk, DPS drk, healer pld and even healer machinist (I loved mercenary in swtor)
That would bring more playstyles and variety to the jobs.
This is something that could have been a possibility if they'd stayed with the class > jobstone system from 2.0 by forking each base class like they did with Arcanist. However they decided to move away from that system starting on heavensward.
GW2 inventory and crafting materials management system
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