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  1. #1
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Joe777 View Post
    I do not believe FF14 needs any features from any games. There are improvements to be made, sure, but it does not warrant copying other games. That is honestly unprofessional to do deliberately.
    Yoshida states that this was one of the major causes of 1.0 being the failure it was. In short they had too much confidence in their own skills and in knowing what players wanted best that they simply did not look at the market around them and decided to make the game based in their own feelings of what was best.

    On topic: I'd love if they implemented a transmog system like WoW, where once you get a new piece of gear you save her appearance on a wardobre, no need to have the gear in your inventory.

    It would also be good if they added some longevity to ex primals, I mean... You run the ex primals 6 or 7 times, get your gear and then have no reason to come back there ever, other than the mount that is either super rng or super grind.
    (11)

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    Quote Originally Posted by Joe777 View Post
    I do not believe FF14 needs any features from any games. There are improvements to be made, sure, but it does not warrant copying other games. That is honestly unprofessional to do deliberately.
    Then Blizzard Entertainment has been unprofessional for the last 13 years or so. They have been snatching up ideas from other MMOs for years.
    (1)

  3. #3
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Canopia View Post
    Then Blizzard Entertainment has been unprofessional for the last 13 years or so. They have been snatching up ideas from other MMOs for years.
    WoW 1.0 was literally built by snatching things from other MMOs that came before it. The issue is MMO wasn't really mainstream back then so hardly anyone called them on it.
    (0)

  4. #4
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I'd like to see the synergy system from ffxi brought to ffxiv but incorporating it when we have melding and boring stats wouldn't work so I don't see it happening anyway.
    (0)

  5. #5
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    1. I think I could fill this list entirely with "glamour wardrobe". See Rift, WildStar, GW2, and WoW for some good examples.

    2. Instanced housing with improved customization. See Rift and WildStar.

    3. Non-consumable dye system. See GW2 and WildStar.

    4. Multiple dye channels. See Rift, GW2, WildStar, probably others.

    Honestly just #1 would guarantee my sub forever.

    Quote Originally Posted by Joe777 View Post
    There are improvements to be made, sure, but it does not warrant copying other games. That is honestly unprofessional to do deliberately.
    It's not unprofessional to see what works well in the competition and incorporate it to make your product more appealing. That is literally why WoW became so successful - they take what works (and often improve upon it) and incorporate it into the game.
    (8)

  6. #6
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Naunet View Post
    1. I think I could fill this list entirely with "glamour wardrobe". See Rift, WildStar, GW2, and WoW for some good examples.

    2. Instanced housing with improved customization. See Rift and WildStar.

    3. Non-consumable dye system. See GW2 and WildStar.

    4. Multiple dye channels. See Rift, GW2, WildStar, probably others.

    Honestly just #1 would guarantee my sub forever.



    It's not unprofessional to see what works well in the competition and incorporate it to make your product more appealing. That is literally why WoW became so successful - they take what works (and often improve upon it) and incorporate it into the game.
    Blizzard also doesn't exactly have a shiny rep either. As far as concepts go though many games use similar concepts, but using literal carbon copies of things from other games is what I'm referring to. Besides, games differ so much that something from 1 game is likely impossible to implement into or simply won't mesh with another game.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  7. #7
    Player
    CryBloodwing's Avatar
    Join Date
    Feb 2017
    Posts
    200
    Character
    Kira Kagamine
    World
    Famfrit
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Naunet View Post

    2. Instanced housing with improved customization. See Rift and WildStar.
    .
    I would like personal houses to be instanced, and FC houses to be in the neighborhood type setting. Maybe have personal large houses in the neighborhoods, and instanced houses can only be small or medium.
    (0)

  8. #8
    Player
    Marionet's Avatar
    Join Date
    Oct 2017
    Posts
    6
    Character
    Marionet De'leon
    World
    Masamune
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by CryBloodwing View Post

    4. Mannequins where you can test glamour or display glamour.

    5. A weapon rack where you can display/store some cool weapons you like.

    I really need this too.
    (0)

  9. #9
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Shurrikan
    4. Combat Manual
    This is your spellbook, but with a crucial difference: it previews the skills in actions, aids in theorycrafting and CD alignment, makes recommendations, and allows the saving of rotations to be progressively displayed on screen when practicing in a dojo, training ground, proving ground, or against a striking dummy, and records how you varied from the given rotation, even allowing you to compare your parsed (ability-by-ability) rotation against your theoretical. It's a massive training tool, essentially. While aided by universal and consistent access to parsing, it does not require such, and can be used solely at player convenience.
    So is this kind of what you mean by spellbook?

    https://youtu.be/XP9vL7XriAg

    This is 2k glossary, it gives a short video preview of when or how to use a skill.

    XIV uses player reticules under players and enemies to show direction faced much like certain sports games do. The training dummy or SSS is an mmorpg version of freestyle mode in basketball games. The scrimmage type feature present in basketball games is low level dungeons in XIV.

    Here is the newest version of training in bball games with a dojo or training gym.



    One feature from sports I would like to see come in Hall Of The Novice training or SSS is actual segments of any dungeon or raid where the player has control over when a sequence is paused or rewinded to be repeated to experiment with or learn how to dodge every encounter and understand any mechanic. Basically a practice play option like basketball games have. It involves a coaches marker drawing lines on the best place to maneuver or run to, where is the best place to pass, or the best place to shoot. Here it would be markered in to relay player rotation positions and where to go to avoid a certain mechanic.

    Instead of cold or hot zones. Overlays for each practice run would show safe zones and danger zones and various other information. Then you would run the play practicing dodging or maximizing rotation usage.



    In addition to this concept I would like to see your common sports passing icons used in XIV or at least an option. Hitting a certain button assigns 1-10 button icons to each enemy withing 20 yalms. And instead of cycling, you could press a button icon to instantly target a preferred target.

    (2)
    Last edited by Sandpark; 11-07-2017 at 11:12 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sandpark View Post
    So is this kind of what you mean by spellbook?

    This is 2k glossary, it gives a short video preview of when or how to use a skill.
    I was thinking of something more alike to Vindictus's skill previews, but having the option to extend that footage further to show from what and into what it combos, if a combo skill, etc.
    (1)

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