Results 1 to 4 of 4
  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,062
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100

    Feint vs. Addle: I feel the former could use an improvement.

    As it stands, Feint is inherently worse then Addle due to almost all heavy sources of damage being magical instead of physical, so giving the former a longer cooldown on top of making it require melee range feels kind of silly to me.

    I think at minimum it should be brought down to 90 seconds as well, though I don't think making it even lower then that would be uncalled for considering its range restriction and limited usage.
    (1)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Feint still has a lot of uses. I think in a lot of situations groups rely on Addle more since it's already part of a Summoner's DPS rotation, and so can be counted on whereas melee have to know to bring it along.

    I use Feint in O3s regularly and will be using it in O4s as well.
    (0)

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    They made changes to Casters action to be more desireable over Melee and ranged ones, so I believe they won't change feint and they shouldn't either, there's already few reasons to take a caster over a ranged or a melee when you want to optimize the party to begin with
    (1)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KageTokage View Post
    As it stands, Feint is inherently worse then Addle due to almost all heavy sources of damage being magical instead of physical, so giving the former a longer cooldown on top of making it require melee range feels kind of silly to me.

    I think at minimum it should be brought down to 90 seconds as well, though I don't think making it even lower then that would be uncalled for considering its range restriction and limited usage.
    Most tank busters come out as physical damage in this expansion, and Neo Exdeath's neverwhere is entirely physical damage. If we start buffing feint and start seeing more physical outgoing damage, we're just going to see the same issue but is applied to addle instead.
    (0)
    ____________________