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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    RDM QoL change: Impact should overwrite the Jolt II hotkey when it procs.

    When Impactful procs, turn Jolt II into Impact. This should be a thing because having a dedicated button for Impact on my hotbar is dumb. PVP does this really well.
    (18)

  2. #2
    Player
    KirigiriKyouko's Avatar
    Join Date
    Aug 2015
    Posts
    40
    Character
    Alicia Vermillion
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
    (6)

  3. #3
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KirigiriKyouko View Post
    Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
    As others have mentioned in previous topics, it could easily be made to function like how Ruin IV procs for Summoner. Ruin IV replaces Ruin and Ruin III when proc'd, and also isn't interrupted if proc is lost while casting.
    (7)

  4. #4
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by KirigiriKyouko View Post
    Only if the proc isn't timed, otherwise you could cast impact with 1 second left and then, interrupted. How fun that would be.
    Since we're in QoL changes this shouldn't happen either. Once a spell has begun casting losing the proc shouldn't interrupt it.

    Quote Originally Posted by Larin View Post
    You could use a macro.
    Macros are bad on a skill like this.
    (2)

  5. #5
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Yorumi View Post
    Since we're in QoL changes this shouldn't happen either. Once a spell has begun casting losing the proc shouldn't interrupt it.



    Macros are bad on a skill like this.
    It's really only bad for losing the queue but if you find yourself accidentally using jolt II instead of impact proc, then the macro would do more dps. Repeatedly failing to impact when available is a much bigger loss than the queue.
    (0)

  6. #6
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    It's SE's (completely uninteresting) attempt to add complexity to RDM. It's a stupid skill that shouldn't exist in the first place since it doesn't do anything interesting at all.

    But IF they simplify it, it should become a trait that improves Jolt II (dotted lines around the skill) and just add that 30 potency that way.
    (6)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    It shouldn't take you 30 seconds to get your Impact off anyway...
    (1)

  8. #8
    Player
    Eliniell's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    108
    Character
    Ehri'a Zhwari
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Jonnycbad View Post
    It shouldn't take you 30 seconds to get your Impact off anyway...
    I've had plenty of instances where I got back to back Ver procs long enough for the Impact buff to fall off. It definitely does happen. If you're prioritizing Impact over anything other than Jolt II you're doing it wrong.
    (7)

  9. #9
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    They should remake Impact, it has such a cool animation to just be pruned, but the way it is now it is nothing but a improved jolt II, you could very well just call it jolt III.
    (2)

  10. #10
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I'd rather them add some kind of new mechanic around impact. Red mage is really fun, but was definitely designed with the mindset of older jobs being simplified. That being said the job already has a fairly simple rotation around a couple of procs with a few oGCDs to weave in, but I would rather not see the job simplified down even further. Ruin IV for SMN feels really lazy to me.
    (0)

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