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  1. #15
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Evogolist View Post
    I get what you all are saying, but it just eats at me. For all of that, why even allow us to change classes/jobs on the go? Or for that matter allow us to level multiple classes/jobs on one character? It might as well be and play like every other theme-park MMO out there. It takes away the special parts of what Final Fantasy jobs are about. Forgive me if I'm stuck too much on the old days of Final Fantasy, but at times it just feels like a normal theme park mmo with a final fantasy skin and name slapped onto it.
    I think you missed the point on why we can "change classes/jobs on the go". THAT is in fact SE's view of customization, you can be w/e job you want at anytime. And that is WHY FFxiv is not like every other theme park MMO as older MMOs lock your character to one class/job.

    edit: I'd also like to add Japanese developers generally stick to a "restaurant" philosophy when making games. Think of a fancy restaurant that prepares meals in a very particular way. They have a 100% complete idea of what they are serving, and what they think the customer is going to enjoy and they very rarely deviate from their design. Some restaurants will even deny you sugar or sauce after a certain time, depending on your meal because that's how important they take it. Generally, they think "we know what the player will enjoy more than the player". Western MMOs (and even Korean MMOs) favor the player a bit more and offer typically more customization.

    Having played a ton of different MMOs, I've learned to really like FFxiv's direction overall because playerbases rarely know whats best (and to extend the analogy, customers too.)
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    Last edited by Nora_of_Mira; 11-08-2017 at 11:13 PM.