Quote Originally Posted by Evogolist View Post
I get what you all are saying, but it just eats at me. For all of that, why even allow us to change classes/jobs on the go? Or for that matter allow us to level multiple classes/jobs on one character? It might as well be and play like every other theme-park MMO out there. It takes away the special parts of what Final Fantasy jobs are about. Forgive me if I'm stuck too much on the old days of Final Fantasy, but at times it just feels like a normal theme park mmo with a final fantasy skin and name slapped onto it.
I'm curious what you think "Final Fantasy jobs are about." The example you gave, where Dragoons could have an advantage over dragons, isn't particularly universal. It's in FFXI, but I don't remember it appearing anywhere else.

The thing that defines the Final Fantasy series is that each game makes its own rules, particularly when it comes to the combat and leveling systems. I think FFXIV has done a good job of keeping the essence of each job. Dragoon, for instance, has always been about using spears and Jump. Well, except FF2, where they were introduced, where they did neither, but did have a wyvern... which is something only seen one other time, in FFXI. Which is kind of the point.

Also even if FF jobs really were so specific and consistent that they "should" have the types of abilities that make a specific job favored in an MMO context, FFXIV is smart not to have those things, because they're not good game design in an MMO.