Quote Originally Posted by Evogolist View Post
Ever since the introduction of jobs into the XIV universe, it's always puzzled me how we never had any job specific traits. I'm not talking about those crappy second rate traits that we have now, but more so the ones that have made every job in the Final Fantasy series feel special and unique. Heavensward made it even more apparent as it was the so-called expansion that tried to promote how cool drg was. And just look how well that went? A drg without some kind of advantage over dragons and wyrm type mobs.

To get straight to my point, while XIV jobs are cool and all, they each lack that certain something makes each job special. These are what make and has made these jobs special in the franchise and SHOULD be there. So dear devs, could you please consider this as we make our way to future patches/expansions?
I can't agree with any of this.

First of all, aesthetically speaking, every job is unique from one another, starting with designs to animations. There is the caveat of SCH/SMN and the summoning act but that's where it ends.

Secondly, in terms of gameplay, specific traits that would give an advantage over a type of content just leads to promoting exclusion. Looking at your main class just from the profile, if such a thing existed, you'd be the first one out of the door in favor of a drg.

"I'll just switch to a drg then" You could tell yourself and maybe that'd be fine...and then it would rarely see the light of day for anything else outside dragon slaying.

So if you could suggest something that would make jobs even more special (aesthetically) than they are now, feel free to suggest. Or elaborate why they don't feel/look special.