Results 1 to 10 of 40

Hybrid View

  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jijifli View Post
    *snip*
    Killer traits in FFXI actually didn't do anything noticeable for damage or resistance against specific monsters. They really only came into play soloing unless you were a PLD which got undead killer. What killer traits did is create an x% chance of intimidating that type of enemy making it lose an action if it attacked the person with the trait. So really you're blowing it out of proportion. Damage output was more a matter of damage types/elements vs the resistances of the enemies you were fighting. Which doesn't exist in this game for the most part aside from certain enemies using buffs.
    (0)

  2. #2
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by RitsukoSonoda View Post
    Snip
    I wouldn't say I'm throwing it out of proportion. If it's just cosmetic I don't have an argument, but if they did put in something where, say, DRG did more damage to Dragon/Wyrm enemies, you'd get two situations. Either it's not noticeable, in which case what was the point wasting design time on it instead of something more useful, or it is noticeable, and it excludes some people for not playing that job even more.

    I don't know. Maybe I get scared because people want elemental immune enemies.
    (3)