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  1. #11
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Evogolist View Post
    I get what you all are saying, but it just eats at me. For all of that, why even allow us to change classes/jobs on the go? Or for that matter allow us to level multiple classes/jobs on one character? It might as well be and play like every other theme-park MMO out there. It takes away the special parts of what Final Fantasy jobs are about. Forgive me if I'm stuck too much on the old days of Final Fantasy, but at times it just feels like a normal theme park mmo with a final fantasy skin and name slapped onto it.
    Quite a few Final Fantasy games allow you to change jobs freely actually, with the exception of FF3 which required Job Points to be able to switch.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #12
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    The difference is, old Final Fantasy was solo. Add other players to the mix, and you can't just throw in any gimmick class just because it sounds fun. Solo, you can play around with your style free as you please, come up with any weird setup you want. You're enjoying the game the way you want to enjoy it. But as soon as your enjoyment can limit others', things get toned down.
    (5)

  3. #13
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    I mean, don't ninjas get reduced fall damage and increased movement speed as traits? Which, correct me if I'm wrong, are generally pointless at the end of the day?
    (6)

  4. #14
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Hasrat View Post
    The difference is, old Final Fantasy was solo. Add other players to the mix, and you can't just throw in any gimmick class just because it sounds fun. Solo, you can play around with your style free as you please, come up with any weird setup you want. You're enjoying the game the way you want to enjoy it. But as soon as your enjoyment can limit others', things get toned down.
    If you consider you use more than 1 character then in an MMO that's like multi-boxing in a sense. However, take into account games like Final Fantasy Explorers and you'll see it isn't as different as you think.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #15
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Evogolist View Post
    I get what you all are saying, but it just eats at me. For all of that, why even allow us to change classes/jobs on the go? Or for that matter allow us to level multiple classes/jobs on one character?
    Because it makes no sense I'll have to create another character if it turns out the class I picked for myself originally turned out to not be fun or was changed later on like bow mage in HW.
    (0)

  6. #16
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Joe777 View Post
    Quite a few Final Fantasy games allow you to change jobs freely actually, with the exception of FF3 which required Job Points to be able to switch.
    Hell, some of the most beloved battle systems had this exact mechanic. FFV and FFX-2 are generally praised more for their job systems which influenced FFXIV than for anything else in my experience.
    (1)

  7. #17
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    This has been designed to have all the jobs the same value in a party. If you have a Dragoon which "Dragonkiller" trait that makes them more effective against dragons, then on Coil of Bahamut, which is full of dragons, everyone will get Dragoon, making other classes excluded from than content. This is a multiplayer game, you cannot make one job better than other for certain task. You're playing with other people with their own jobs. On single player game can work, on online games not, since balance is needed. It is the same for another discussion. The elemental damage. The reason we don't have elemental weakness or resistances is beucase that can cause jobs to be useless or very powerful agains a specific enemy. Imagine a boss with resistante 100% to all elements. You cannot get a Black mage or Red Mages, most of their spells will deal 0 damage, making useless that job. Of coruse we can fix it give more skills with no elements, but we enter again in the HW problems and the vast amount of skills. Current traits are treated around a job specific mechanics, which not affect the party composition or enemy you're fighting. From a MMO point of view, the traits you describe is a very bad design idea.
    (2)
    Last edited by Xlantaa; 11-06-2017 at 07:37 PM.

  8. #18
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Xlantaa View Post
    This has been designed to have all the jobs the same value in a party. If you have a Dragoon which "Dragonkiller" trait that makes them more effective against dragons, then on Coil of Bahamut, which is full of dragons, everyone will get Dragoon, making other classes excluded from than content.
    That isn't entirely true. People will still want jobs that add utility, like Ninja. What it would mean though is they will want to have a Dragoon around to support and it'd be the main DPS of that raid. But the point does still stand that giving jobs an edge over certain things isn't gonna happen, since as was stated already it's similar to elements.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  9. #19
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CorbinDallas View Post
    I mean, don't ninjas get reduced fall damage and increased movement speed as traits? Which, correct me if I'm wrong, are generally pointless at the end of the day?
    Ninja has some advantage on AoE evasion, true (or monks with the Fist or Wind), but that's all. Fall damage reduction is not really useful on duty, only on open world.
    (1)

  10. #20
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Dragoon getting a fancy jump animation would be nice flavour.
    (1)

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