Quite a few Final Fantasy games allow you to change jobs freely actually, with the exception of FF3 which required Job Points to be able to switch.I get what you all are saying, but it just eats at me. For all of that, why even allow us to change classes/jobs on the go? Or for that matter allow us to level multiple classes/jobs on one character? It might as well be and play like every other theme-park MMO out there. It takes away the special parts of what Final Fantasy jobs are about. Forgive me if I'm stuck too much on the old days of Final Fantasy, but at times it just feels like a normal theme park mmo with a final fantasy skin and name slapped onto it.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
The difference is, old Final Fantasy was solo. Add other players to the mix, and you can't just throw in any gimmick class just because it sounds fun. Solo, you can play around with your style free as you please, come up with any weird setup you want. You're enjoying the game the way you want to enjoy it. But as soon as your enjoyment can limit others', things get toned down.
I mean, don't ninjas get reduced fall damage and increased movement speed as traits? Which, correct me if I'm wrong, are generally pointless at the end of the day?
If you consider you use more than 1 character then in an MMO that's like multi-boxing in a sense. However, take into account games like Final Fantasy Explorers and you'll see it isn't as different as you think.The difference is, old Final Fantasy was solo. Add other players to the mix, and you can't just throw in any gimmick class just because it sounds fun. Solo, you can play around with your style free as you please, come up with any weird setup you want. You're enjoying the game the way you want to enjoy it. But as soon as your enjoyment can limit others', things get toned down.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Because it makes no sense I'll have to create another character if it turns out the class I picked for myself originally turned out to not be fun or was changed later on like bow mage in HW.
Hell, some of the most beloved battle systems had this exact mechanic. FFV and FFX-2 are generally praised more for their job systems which influenced FFXIV than for anything else in my experience.
This has been designed to have all the jobs the same value in a party. If you have a Dragoon which "Dragonkiller" trait that makes them more effective against dragons, then on Coil of Bahamut, which is full of dragons, everyone will get Dragoon, making other classes excluded from than content. This is a multiplayer game, you cannot make one job better than other for certain task. You're playing with other people with their own jobs. On single player game can work, on online games not, since balance is needed. It is the same for another discussion. The elemental damage. The reason we don't have elemental weakness or resistances is beucase that can cause jobs to be useless or very powerful agains a specific enemy. Imagine a boss with resistante 100% to all elements. You cannot get a Black mage or Red Mages, most of their spells will deal 0 damage, making useless that job. Of coruse we can fix it give more skills with no elements, but we enter again in the HW problems and the vast amount of skills. Current traits are treated around a job specific mechanics, which not affect the party composition or enemy you're fighting. From a MMO point of view, the traits you describe is a very bad design idea.
Last edited by Xlantaa; 11-06-2017 at 07:37 PM.
That isn't entirely true. People will still want jobs that add utility, like Ninja. What it would mean though is they will want to have a Dragoon around to support and it'd be the main DPS of that raid. But the point does still stand that giving jobs an edge over certain things isn't gonna happen, since as was stated already it's similar to elements.This has been designed to have all the jobs the same value in a party. If you have a Dragoon which "Dragonkiller" trait that makes them more effective against dragons, then on Coil of Bahamut, which is full of dragons, everyone will get Dragoon, making other classes excluded from than content.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Ninja has some advantage on AoE evasion, true (or monks with the Fist or Wind), but that's all. Fall damage reduction is not really useful on duty, only on open world.
Dragoon getting a fancy jump animation would be nice flavour.
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