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  1. #1
    Player
    Evogolist's Avatar
    Join Date
    Mar 2013
    Location
    Gridania
    Posts
    107
    Character
    Evogolist Lunaire
    World
    Yojimbo
    Main Class
    Bard Lv 90

    Job Specific Traits?

    Ever since the introduction of jobs into the XIV universe, it's always puzzled me how we never had any job specific traits. I'm not talking about those crappy second rate traits that we have now, but more so the ones that have made every job in the Final Fantasy series feel special and unique. Heavensward made it even more apparent as it was the so-called expansion that tried to promote how cool drg was. And just look how well that went? A drg without some kind of advantage over dragons and wyrm type mobs.

    To get straight to my point, while XIV jobs are cool and all, they each lack that certain something makes each job special. These are what make and has made these jobs special in the franchise and SHOULD be there. So dear devs, could you please consider this as we make our way to future patches/expansions?
    (0)

  2. #2
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Their answer to this, is the same as to all the other questions we asked them. They don't want people to start favoring one job more than the other. That they don't want players to feel left'd out or left'd behind.
    (14)

  3. #3
    Player
    Evogolist's Avatar
    Join Date
    Mar 2013
    Location
    Gridania
    Posts
    107
    Character
    Evogolist Lunaire
    World
    Yojimbo
    Main Class
    Bard Lv 90
    Quote Originally Posted by FallenArisen0990 View Post
    Their answer to this, is the same as to all the other questions we asked them. They don't want people to start favoring one job more than the other. That they don't want players to feel left'd out or left'd behind.
    This has always sounded like a cop out to me. The community/players will always find some reason to choose one job/class over another, whether it be the actual or superficial. That in itself, goes far beyond giving a class/job a specific trait. Heck, we see all the time in /shouts and party finders, even here on the forums. So again, it has and always will sound like a cop out excuse for not to do it.
    (4)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Evogolist View Post
    This has always sounded like a cop out to me. The community/players will always find some reason to choose one job/class over another, whether it be the actual or superficial. That in itself, goes far beyond giving a class/job a specific trait. Heck, we see all the time in /shouts and party finders, even here on the forums. So again, it has and always will sound like a cop out excuse for not to do it.
    While there is some truth to that, giving a specific job an affinity over a specific mob type would for sure ensure that it will be taken into specific types of content over other jobs. Give SMNs an affinity over primals? They’ll be in every trial at the possible exclusion of the other casters. Give BRDs an affinity to sing mobs to sleep a la Jigglypuff? Why take a MCH when we can have a BRD sleep the bosses? Give a DRG an affinity over dragons? You’re basically ensuring they’re taken into Ultimate for that reason, or any other content with a wyrm/dragon type boss. Really, though, these such affinities have about as much use in FFXIV as the elemental affinities do.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Wont ever happen. All jobs are made to be almost identical to each other this way every job is viable to all content. I mean we don't even have an elemental wheel anymore for elements.
    (7)

  6. #6
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by bass9020 View Post
    Wont ever happen. All jobs are made to be almost identical to each other this way every job is viable to all content. I mean we don't even have an elemental wheel anymore for elements.
    This, SE feared that kind of thing would lead to some jobs being excluded from some content.
    And when you see that there is people already excluding jobs for a dps gap so tiny it wouldn't make any content noticeably more difficult, can you really blame them?
    (7)
    Last edited by Sigiria; 11-06-2017 at 02:25 PM.

  7. #7
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by bass9020 View Post
    Wont ever happen. All jobs are made to be almost identical to each other this way every job is viable to all content. I mean we don't even have an elemental wheel anymore for elements.
    Which always confused me because it's still there in the character creation screen when you pick your god.
    (0)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Enla View Post
    Which always confused me because it's still there in the character creation screen when you pick your god.
    I was never sure why this confounded some people. It was never meant to give you any kind of advantage. The God you choose and the element associated with him/her is meant to be the one you feel represents you the most. However, it is weird that elemental resistances are even in the game. I'm guessing it was something that was implemented in 1.0 that didn't get scrapped as the idea was to have an elemental wheel in 2.0, but later discarded.

    I do miss the wheel, but whoo-boy it's a lot of tiresome coding that I wouldn't blame anyone for wanting to skip entirely.
    (0)

  9. #9
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Job Traits may create a little imbalance, but job aesthetics wouldn't. Right now the only job with something special is Ninja because they do a flip when they jump while their weapons are drawn. No other job really has anything aesthetically unique to it... For example, make Dragoons jump a bit higher than other jobs.
    (7)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  10. #10
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Allow me to share one of my low points in the game to show why this is a bad thing, not from an advantage point, but a disadvantage. I took my BLM into Castrum Abania blind when I was doing MSQ. You get to the second boss who's suddenly all "ha ha ha I'm reflecting your fire/ice/lightning spells. You know, BLM, everything you have in your kit." I panicked a little so it took me a bit to realize there were battle-specific buffs involved and that's what the game meant with the reflect thing. Imagine them expanding that to your actual kit. And lbh, you can't have a system where classes have advantages without also active disadvantages, and no one wants that.
    (1)

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