The complaint involved pulling with flash, not simply using it.


The complaint involved pulling with flash, not simply using it.




I've witnessed more help given to players without the mentor icon, but I've also never witnessed a mentor leave a duty at the start. So we all have different experiences with the mentors in the game.
In their defense; mentors are human. As such they are susceptible to a bad day just as much as the rest of us, but they should always be ready to mentor if they choose to don their crowns. It's also very easy for me to say that mentors just want the crown and the brownie points, but it is an umbrella statement that is not fair to the mentors that truly do want to help upcoming players.
Personally, I wish there were different kinds of mentors, each having requirements that pertain to the role. I think there should be tank mentors, healer mentors, DPS mentors, and crafting/gathering mentors. As you stated OP, not everyone enjoys each role enough to get it to the required level. And if there were unique mentors, you will know you are getting extensive knowledge from someone who has spent many hours playing that role instead of someone who can tell you everything about one role, but only a general knowledge of another. I also think it would reduce the douchery, even if only a little.
I disagree with separating the battle mentor per role. There's great value in knowing how any specific job plays even when you're on a different job. This can go from knowing what cards to give your party if you're an AST, to knowing how to best interact with your tank if you're a healer. At the very least, in such cases, it's important that you'll know what's expected from a role in general since, like people said here before, it's irrational for them to expect us to level every single job in the game. Fragmenting the battle mentor status further would be counterproductive, imo.




This game is designed in a way where you don't have to level a lot of jobs to be effective with your main job. For example, there is no tooltip that says if I cast Holy when a DRK has bloodprice up, I am hurting their ability to sustain themselves. Yet, I still knew about this even before I decided to level DRK. This came with healing experience, and experience with synergizing with my DRK tanks.I disagree with separating the battle mentor per role. There's great value in knowing how any specific job plays even when you're on a different job. This can go from knowing what cards to give your party if you're an AST, to knowing how to best interact with your tank if you're a healer. At the very least, in such cases, it's important that you'll know what's expected from a role in general since, like people said here before, it's irrational for them to expect us to level every single job in the game. Fragmenting the battle mentor status further would be counterproductive, imo.
I agree that extensive knowledge goes a long way in improving your gameplay, but the current mentor status and requisites don't guarantee this kind of optimal play from mentors when you group with them. This is why it makes sense to either separate the roles for mentor, or increase the requirements to become one. As an example, I play both WHM and SCH. I'm not the best, but I am experienced enough to teach a new player the ropes. However, if a new comer wanted to know how AST plays, I wouldn't have the slightest clue. If there was a healer mentor, and this mentor was required to level all healers, then this changes a great deal.

Hello
In 4 month or so, from starting the game, to 70, about Mentors.., Before starting donjon or primal, I said to party " Hey hey...first time here!Plizz tell us what is needed for this fight"..Even if watching vids before.
...Because since the begining,me and my leveling friend,we can count on fingers the times when "crowned" players would have help us.
Sadly, and mostly saw them vanishing out of the party.Without a single word
Now that I'm 70,doing my roulette,I 'm just seeing this to many times happening.While after they dont act as mentors, and are replaced by someone else, avec bon sens, the content is asap cleaned.
In my CL we where much talking about this. We came to conclusion, that crowning a player, should be checked regulary. Like being submited to an special party vote, after a content is done. Doing so, could prevent, just the bling bling side, and raise the true helpers above the melee, that really really, doesnt deserve it ^.^.


Those distinctions already exist. Once someone obtains mentor status they can set themselves to mentor (crown). Then can also set themselves to PvE mentor, PvP mentor or Crafting Mentor. Each of the three add a small icon to the crown. I normally set PvE mentor, which is a crown with a small sword. The point of my post was, earning mentor grants all four statuses, which makes no sense as I am in no position to mentor anything but PvE.I disagree with separating the battle mentor per role. There's great value in knowing how any specific job plays even when you're on a different job. This can go from knowing what cards to give your party if you're an AST, to knowing how to best interact with your tank if you're a healer. At the very least, in such cases, it's important that you'll know what's expected from a role in general since, like people said here before, it's irrational for them to expect us to level every single job in the game. Fragmenting the battle mentor status further would be counterproductive, imo.






It sounds like there should be something in the game's system that detects when a mentor abandons the fight immediately? Seems like an easy way to detect 'bad mentors' who aren't interested in sticking around and helping people, if they have a constant pattern of doing it.
(I'm a long way off Lv70 anything, but I'd like to be a mentor when I eventually get there. I probably wouldn't be the best expert on tactics, but I'd do my best to help people. Also the 'watering can' icon sounds like an excellent idea.)
You have no way of knowing if this sort of thing happened intentionally for that purpose, or if there was some other reason that caused them to quit, like realizing their gear was broken, or they realized they didn't have time for this duty, or other irl circumstances. I agree it's unlikely that will be relevant if they keep abandoning duties, but that's why the penalty is in the game in the first place - they're already getting punished for leaving.
Like I said before in this thread, regarding the roulette, it's a dead horse being beat up.
To be completely honest, nobody should queue up for Mentor Roulette unless they do have time for ANYTHING that could pop up(best to have 1-hour you can devote to whatever you get). While other things do pop up(family emergency for instance), there really is no cause for mentors, aside from afore mentioned item, to just drop the instant they zone in and see that it's an EX primal(lets face it, those are the things that most people drop instantly from)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


"..Even if watching vids before.



