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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Also on the housing comment in the original post, it doesn't mean "everyone will get a house", it means "everyone will get a fair chance", so you won't be dependent on fast you login after the patch to have a chance to get a house.

    If I had to guess, I'm thinking it could be some sort of lottery ticket when you try to purchase a plot, then tickets are processed after X hours and one random person is awarded the house. If they implement this on all plots including old ones it could effectively kill the housing resale market.
    (3)

  2. #2
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I'm not really fussed about character customisation tbh not a priority.

    But I'm actually pretty excited about getting new gatherers! Sounds fun!
    (3)

  3. #3
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 100
    FFXIV 1.0 was Crystal Tools. A Realm Reborn and later are on a newer engine which is more similar to the Luminous Engine used for FFXV. It's not a graphics engine issue. (well, on the PS3, it might've been, but certainly not on PC/PS4).

    It's a network design and infrastructure issue. When your character data (appearance, items, currency, achievments, quest flags, etc) have to get passed through server after server, that bandwidth adds up. It has serious computational and bandwidth costs. Is FFXIV optimized for this? Probably not. Like, it's -really- not. But making changes to accommodate for that would basically require them to recode the game's server and client interactions all over. And we're not going to see that. Especially if they don't think it's worth the development costs to render additional models and them test for for quality assurance in all the old content.
    (14)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    If we increase more face options in the current customization it would become too real and lose the Final fantasy appeal
    LOL WHAT

    I just... don't even... what.

    Quote Originally Posted by Arrius View Post
    His next sentence elaborates that when they add more customization options, the amount of character data that needs to be pulled when entering instances would explode and affect gameplay negatively
    Then they are very poor programmers.
    (13)

  5. #5
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I guess our new memes for the next couple of years are going to be:
    -Server stress

    -Loading limitations.

    This is going to look sad as time goes on.
    (12)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #6
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Today I learned Lyse's face is too real and lost the Final Fantasy appeal to it.
    (19)

  7. #7
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alleo View Post
    So if we would get more scars and stuff like that the servers would explode from the stress? How in the world will this game last for a long time if we cant even get some more customizations? Are they at least working on changing that over time or will we hear "server limitation" as a reason forever? Come on you are one of the most successful P2P MMOs out there and one of the big cash cows for your company...you should be able to do so much more.

    Also why would FF lose its appeal if we get more faces? That does not make any sense? (And lets not talk about a lot of glamour stuff that destroyed the fantasy feel anyway...like those Yokai things..)

    [But at least they put their time and money in making an app..I just feel my salt rising]
    My thoughts exactly. Perhaps it's time for them to actually upgrade their servers so they can account for something as basic as more face options. Wouldn't new armors factor into this as well? They claim that more facial customization would kill data servers, but then they bring in more variety with all the new armor that has to be accounted for.

    Also, new hair styles. How can they introduce more hair styles that somehow don't cause incredible stress, but can't justify a new face or expanded customization features?

    It's getting a bit predictable and sad at this point :X
    (1)

  8. #8
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Skivvy View Post
    My thoughts exactly. Perhaps it's time for them to actually upgrade their servers so they can account for something as basic as more face options. Wouldn't new armors factor into this as well? They claim that more facial customization would kill data servers, but then they bring in more variety with all the new armor that has to be accounted for.

    Also, new hair styles. How can they introduce more hair styles that somehow don't cause incredible stress, but can't justify a new face or expanded customization features?

    It's getting a bit predictable and sad at this point :X
    I tried to explain how that works earlier, but it has to do with how that character information is stored and then handled in the server software and the database. Things like race, face, and lesser features are basically given less storage. Most options were given a single byte (8 slots max) for options. Some, like hair, were probably given extra storage up front, like a 32 or 64 bit integer (4 bytes / 8 bytes). Since it was designed like that initially, there's extra space to add more options without having to massively remake the database (modifying this improperly can cause data integrity errors, or their database solution might not allow for them to casually modify a column's properties).

    To separate faces and horns, as an example, they'd need to add a a new column to the database for EVERY character out there, whether a value is set or not. This is why aside from the height slider, all the "uniqueness" sliders are usually race and/or gender locked, like muscle slider, tail length, etc. It takes up the same space in the database and keeps the amount of data needed to send/receive for a character small and easy to process. Things slow down when there's more data to transfer. And more data to process. And more data to copy (really slow) from one database to another. (Like say, every time your character zones to an instance. Or is copied to a relay server for the lodestone sync. Or is backed up to the main database so you don't lose all your progress and items upon logout.)

    So what would happen if you tried to stick a 9th value into something that could only hold up to 8? Well...it crashes. Or overwrites -other- data if we're being extra unsafe.

    Now, SE isn't maxing out these options. And some values could definitely store more information. (Like, instead of using a byte for a single slot like 0 0 0 1 0 0 0 0, they could process it like a number, which would use a little more cpu, but would honestly be minimal in most tasks.) So they could probably expand our existing features a bit. ...assuming that the spare values aren't used for something else internally like NPC appearance that isn't hardcoded client-side. But those are details we don't have access to.
    (11)

  9. #9
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Posts
    286
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    I just love all of the armchair devs.
    (8)
    -- Fire Yoshi P --

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Apparently the full quote about char customization is being ignored, and people are only focusing on the first line. Found this on reddit.

    "Q: I'd like you to increase the number of character face options available!
    Yoshida: There's currently no plan to increase the range of option categories available. This is partly because players expect a certain "FF quality" to characters in the game and giving too wide a range of options might compromise that by allowing players to create characters that don't fit into a Final Fantasy setting. This is something that is important to many people. Also, if you broaden the range of options there's a risk that it could impact gameplay as the data sent and received per character increases upon loading a new area.
    However, since I think this is more of a request for more available customization options within the categories currently available, we'd like to add more options based on your feedback!"
    (17)
    Last edited by Valkyrie_Lenneth; 11-05-2017 at 06:01 AM.

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