Quote Originally Posted by Junpei View Post
How about this.

Give dungeons a star rating like leves. For each Star you increase the dungeon, the enemies get harder, the bosses get new moves etc etc. but you spawn an additional chest at the end.

The current dungeons would be the equivalent of a 3 star, the average difficulty.

So toto rak which now accepts 2 players, could go in on a 1 or 2 star.
and Dzmael Darkhold which now accepts 4 players, could go in on a 1 or 2 star.

But a party with mega gear (all moogle/ifrit double/triple melds) who have no problems with the current difficulty and want more chance at rewards, BUMP IT UP!

This is of course provisional on level scaling, but not the dungeon to the player, the player to the dungeon. How it worked in (DUN DUN DUN) FFXI. You enter a level 30 area, you are lowered down and your gear is matched.
A starred dungeon. See this is what I get for overthinking stuff. I guess I was thinking along the lines of SaGa, where the player is forced to play it at the higher difficulty rather than having a chance to blast through it one 1~3 stars.

But I think in the interest of balance, that is possibly and probably easier to implement. Or so I hope, mwee hee hee