That reminds me of that infamous thread pre-1.18 where a good share of people were against a scaling cap because they thought it was more fun and added replayability to go into a level 25 dungeon as a level 50 to overkill everything. I hope they still have a good time in Toto-Rak after few months.

I'm with you on scaling in one way or another as I believe it's a key to replayability, difficulty balancing and content creation efficiency.