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  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1

    Content Scaling, to be considered for future

    Shorter Version: When SE implements newer instanced content (2.0+), to allow the content to have its difficulty (and rewards) scaled based on the party that enters.

    Example: Party of 4, Level 50, enter Toto-rak (Level 25 Dungeon). Enemies and bosses have their "difficulty" increased to fight this party of Level 50 players. Enemies may drop more gil. Quests may provide bonuses to XP, gil, and seals. Treasure chests *may* provide improved items.

    Like this post if you like where this idea is going.

    edit#1, 2012.01.10: The reason I'm suggesting an upscaling versus a level cap and equipment downscaling was a shot at a reward incentive for higher levels. Although a level cap and equipment downscaling might work as well to encourage the beautiful rainbow of friendship that occurs. It would also maintain the risks of death, but unfortunately without the material reward incentive to accompany that risk (i.e. level 50 gear damage on death, could die multiple times, dungeon yields a level 30 weapon that player has already leveled).
    (35)
    Last edited by Fiosha_Maureiba; 01-11-2012 at 05:44 AM. Reason: incorporating some additional reasoning in initial post